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PoPP: Souls For Smuggler's Shiv [01]
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<blockquote data-quote="Maidhc O Casain" data-source="post: 5471312" data-attributes="member: 29558"><p>[sblock=OOC]Entirely up to you all how much detail you want to put into the day to day survival stuff. My minimum requirement will be a short description of your actions each day, with more detail resulting in a modifier to your rolls.</p><p></p><p>The side threads can run concurrently with this one if your wish; I don't want those threads to isolate you from each other (like in Silent Tide) - I just didn't want those possibly lengthy conversations to confuse the action here. I was also concerned that if I kept them in one thread it might mean one person - the one on watch - dominating the game for a week while the others watched, then moving to the next person. This way we can take care of all of them at once.</p><p></p><p>Metagame Alert!: Though it's somewhat unrealistic given their various classes and levels, the NPCs are not intended to fight alongside you - they're plot development tools and support staff who <em>might</em> occasionally throw their into a fight if it's necessary to save your bacon.[/sblock]</p></blockquote><p></p>
[QUOTE="Maidhc O Casain, post: 5471312, member: 29558"] [sblock=OOC]Entirely up to you all how much detail you want to put into the day to day survival stuff. My minimum requirement will be a short description of your actions each day, with more detail resulting in a modifier to your rolls. The side threads can run concurrently with this one if your wish; I don't want those threads to isolate you from each other (like in Silent Tide) - I just didn't want those possibly lengthy conversations to confuse the action here. I was also concerned that if I kept them in one thread it might mean one person - the one on watch - dominating the game for a week while the others watched, then moving to the next person. This way we can take care of all of them at once. Metagame Alert!: Though it's somewhat unrealistic given their various classes and levels, the NPCs are not intended to fight alongside you - they're plot development tools and support staff who [I]might[/I] occasionally throw their into a fight if it's necessary to save your bacon.[/sblock] [/QUOTE]
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