For teh first time in a long time, I am stepping away from published campaign worlds and doing a bit of my own world-building. I originally started with a top-down approach, but quickly honed in on a particular continent, and subsequently a particular village. I've provided some vague information about the village here, but would like your input on what more it needs- people, places, opportunities for adventure (particularly for low-level characters), etc.
Shepherd's Lake is a village of some 400-500 people. The population is primarily human, but there is a sizeable minority of dwarves. Halflings and gnomes round out the population, and other races are quite rare.
The dwarves rule the continent where this village is located, but wars against humanoids are causing their numbers to dwindle. Humans were initially imported as slave soldiers and laborers to aid in the war against the humanoids. Halflings (resembling hobbits more than typical 3.X halflings) have always coexisted with human and were likewise imported to support the waning dwarven population. Gnomes have always existed alongside the dwarves and are the scholars of the area.
The village is loosely ruled over by Angus Greenshields a human barbarian/fighter and his wife (an expert cook). Angus recieved the land the village is built on as a reward for loyal service in the war against the humanoids. His daughters Ansley and Mhairie are also well known in the area. Ansley is a prodigiously intelligent shepherdess (i.e. scout). Mhairie, while also quite intelligent, has a reputation as a brawler and is often in trouble with her father and the dwarven authorities.
The economy of the village is based on herding and agriculture. Built on a sizeable lake, the village is well-known for its orchards which produce peaches, pears, and apricots. Livestock is primarily sheep, with a few cattle.
The village is probably most well-known for St. Raphael on the Lake (the humans are monotheistic, with clerical domains based on which saint a cleric is dedicated to), a large church/hospital. St. Raphael meets the religious need of the community, but also cares for all types of injury and illnesses. It is populated largely by clerics and healers, but there are a few paladins as well.
There are two halfling families in the village who are at odds with one another. I'm not certain if I want them to be violently at odds with one another or simply in competition. They are the Prettyfeet and Summertoes. I could see them having some younger members who are star-crossed lovers (a la Romeo and Juliet).
The village's inn/tavern is called The Painted Cow (named for the brightly painted cow statue that stands at the front entrance). The key feature here is a messageboard where peopel can post wanted posters, employment opportunities, etc.
The village also hosts a druidic circle. I see this as a lawful neutral circle that works for the good of the community, but is probably soemwhat at odds with the church (as they represent an older faith).
The final thing that I should comment on is that the dwarves of the continent have a well-developed steamrail system. Shepherd's Lake is a stop on one line. The railstation is itself a minifortress complete with lodging, detainment cells, etc. Very near the station is a warehouse/store called Lake Outfitters manned by an eccentric dwarven entreprenuer (bright orange ponytail, but bald on top, gawdy jewelry, etc.). The dwarf readily buys up used adventuring gear, captured weapons, and other mundane items, then refurbishes and sells them.
So, any thoughts that you all have are much appreciated. I gladly welcome critiques as well as further fleshing out of the above ideas or even entirely new ideas that you think would fit in well here. One friend suggested that I need a wizard in residence, but I'm not sure. What do you think?
Chad
Shepherd's Lake is a village of some 400-500 people. The population is primarily human, but there is a sizeable minority of dwarves. Halflings and gnomes round out the population, and other races are quite rare.
The dwarves rule the continent where this village is located, but wars against humanoids are causing their numbers to dwindle. Humans were initially imported as slave soldiers and laborers to aid in the war against the humanoids. Halflings (resembling hobbits more than typical 3.X halflings) have always coexisted with human and were likewise imported to support the waning dwarven population. Gnomes have always existed alongside the dwarves and are the scholars of the area.
The village is loosely ruled over by Angus Greenshields a human barbarian/fighter and his wife (an expert cook). Angus recieved the land the village is built on as a reward for loyal service in the war against the humanoids. His daughters Ansley and Mhairie are also well known in the area. Ansley is a prodigiously intelligent shepherdess (i.e. scout). Mhairie, while also quite intelligent, has a reputation as a brawler and is often in trouble with her father and the dwarven authorities.
The economy of the village is based on herding and agriculture. Built on a sizeable lake, the village is well-known for its orchards which produce peaches, pears, and apricots. Livestock is primarily sheep, with a few cattle.
The village is probably most well-known for St. Raphael on the Lake (the humans are monotheistic, with clerical domains based on which saint a cleric is dedicated to), a large church/hospital. St. Raphael meets the religious need of the community, but also cares for all types of injury and illnesses. It is populated largely by clerics and healers, but there are a few paladins as well.
There are two halfling families in the village who are at odds with one another. I'm not certain if I want them to be violently at odds with one another or simply in competition. They are the Prettyfeet and Summertoes. I could see them having some younger members who are star-crossed lovers (a la Romeo and Juliet).
The village's inn/tavern is called The Painted Cow (named for the brightly painted cow statue that stands at the front entrance). The key feature here is a messageboard where peopel can post wanted posters, employment opportunities, etc.
The village also hosts a druidic circle. I see this as a lawful neutral circle that works for the good of the community, but is probably soemwhat at odds with the church (as they represent an older faith).
The final thing that I should comment on is that the dwarves of the continent have a well-developed steamrail system. Shepherd's Lake is a stop on one line. The railstation is itself a minifortress complete with lodging, detainment cells, etc. Very near the station is a warehouse/store called Lake Outfitters manned by an eccentric dwarven entreprenuer (bright orange ponytail, but bald on top, gawdy jewelry, etc.). The dwarf readily buys up used adventuring gear, captured weapons, and other mundane items, then refurbishes and sells them.
So, any thoughts that you all have are much appreciated. I gladly welcome critiques as well as further fleshing out of the above ideas or even entirely new ideas that you think would fit in well here. One friend suggested that I need a wizard in residence, but I'm not sure. What do you think?
Chad