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<blockquote data-quote="exile" data-source="post: 3250501" data-attributes="member: 20068"><p>The dwarves are the traditional rulers of the island-continent. For much of the last age (an age lasting an as yet undetermined amount of time), they warred against the humanoids that envied their wealth. Early on, the humanoids were little more than an annoyance; despite continued losses, their numbers continued to grow, while the numbers of dwarves declined (curse that low birth rate). When the situation finally grew desparate for the dwarves, their lord enacted a desparate plan, and the last age ended with the activation of a doomsday device that laid waste to the center of the continent, levelling mountains and destroying vegetation. </p><p></p><p>The surviving dwarven population fled to the island-continent's east coast where, content that the humanoid menace was at an end, they turned their attention to building a new dwarven civilization. During this construction, humanoids again started to appear out of the desert that had been created by the Doomsday Device. Pinned between the ocean and a desert harboring an unknown number of humanoids, the dwarves turned to a novel source of help- importing human (and to a lesser extent halfling) convicts to bolster their numbers. </p><p></p><p>The humans and halflings were brought to the island as slaves and set to a variety of tasks. Some were charged with fighting alongside the dwarves. Others were set to skilled or unskilled labor as their talents allowed. The war against the humanoids (really a protracted series of skirmishes) lasted for some thrity years, finally "ending" with the construction of a great wall that would separate the inner desert from the island-continent's eastern seaboard and the emancipation of the emancipation of the imported slaves. </p><p></p><p>The dwarves were wise enough to recognize that they were indeed now outnumbered by the humans, and in addition to freeing them, gave grants of land (and wealth) to those who had made teh greatest contribution in the war. The population breakdown is now roughly 60% human, 30% dwarven, 5% halfling, 3% gnomish, and 2% other. </p><p></p><p>While the dwarves still hold most of the socioeconomicopolitical power, the humans are very much on the rise in this regard. </p><p></p><p>I hope that helps she a little more light on the setting in general.</p><p></p><p>I had not previously considered the age distribution amongst the races. Since most of the importees were quite young at the time they were brought to the island (teens to twenties), the oldest amongsth them are now in their fifties, and have children who are starting to approach the age they were when they were first brought there.</p><p></p><p>I like your idea of making the dwarven population older in general- will definitely have to do that.</p></blockquote><p></p>
[QUOTE="exile, post: 3250501, member: 20068"] The dwarves are the traditional rulers of the island-continent. For much of the last age (an age lasting an as yet undetermined amount of time), they warred against the humanoids that envied their wealth. Early on, the humanoids were little more than an annoyance; despite continued losses, their numbers continued to grow, while the numbers of dwarves declined (curse that low birth rate). When the situation finally grew desparate for the dwarves, their lord enacted a desparate plan, and the last age ended with the activation of a doomsday device that laid waste to the center of the continent, levelling mountains and destroying vegetation. The surviving dwarven population fled to the island-continent's east coast where, content that the humanoid menace was at an end, they turned their attention to building a new dwarven civilization. During this construction, humanoids again started to appear out of the desert that had been created by the Doomsday Device. Pinned between the ocean and a desert harboring an unknown number of humanoids, the dwarves turned to a novel source of help- importing human (and to a lesser extent halfling) convicts to bolster their numbers. The humans and halflings were brought to the island as slaves and set to a variety of tasks. Some were charged with fighting alongside the dwarves. Others were set to skilled or unskilled labor as their talents allowed. The war against the humanoids (really a protracted series of skirmishes) lasted for some thrity years, finally "ending" with the construction of a great wall that would separate the inner desert from the island-continent's eastern seaboard and the emancipation of the emancipation of the imported slaves. The dwarves were wise enough to recognize that they were indeed now outnumbered by the humans, and in addition to freeing them, gave grants of land (and wealth) to those who had made teh greatest contribution in the war. The population breakdown is now roughly 60% human, 30% dwarven, 5% halfling, 3% gnomish, and 2% other. While the dwarves still hold most of the socioeconomicopolitical power, the humans are very much on the rise in this regard. I hope that helps she a little more light on the setting in general. I had not previously considered the age distribution amongst the races. Since most of the importees were quite young at the time they were brought to the island (teens to twenties), the oldest amongsth them are now in their fifties, and have children who are starting to approach the age they were when they were first brought there. I like your idea of making the dwarven population older in general- will definitely have to do that. [/QUOTE]
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