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<blockquote data-quote="Quickleaf" data-source="post: 7810465" data-attributes="member: 20323"><p>When I created the Catacombs of the Lizard Kings (for my home Tomb of Annihilation campaign), I started with the theme & <a href="https://i.imgur.com/afmpZy8.png" target="_blank">making the map</a>. The theme was a dungeon used by lizardfolk priests of Semuanya to house the never-decaying corpses of Lizard Kings so that the "possessing demonic essence" could not leave them once the corpses decayed – thus, preventing the demonic spirits from going back to the Abyss, only to return in another Lizard King. So it was both a tomb and a containment site. I also knew I wanted it organized around a water feature, so some amphibious/aquatic monsters would be good, probably some undead. When figuring out the inhabitants, I created a big messy list of monsters that might fit, including:</p><p></p><p>Giant slug*, dracolisk*, skeletons or mummies (of lizardfolk), allip, shadow demon, ankhegs (jungle variety), pterafolk, quasit, guard drake, basilisk, giant subterranean lizard, giant crocodile, black abishai, hezrou, hydra, etc.</p><p></p><p>Then I compared some of my ideas to other parts of the adventure, and quickly realized that pterafolk & basilisks & giant crocodiles could feature elsewhere, and that a hydra was already present in another dungeon in TOA. I also added black pudding (as a place to dispose of innards from mummified corpses & a trap) and babau (vaguely reptilian looking) to the list as I worked. Be flexible. New monster ideas/connections will emerge as you work.</p><p></p><p>What I ended up with was this:</p><p></p><p><img src="https://i.imgur.com/5yPsHnc.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7810465, member: 20323"] When I created the Catacombs of the Lizard Kings (for my home Tomb of Annihilation campaign), I started with the theme & [URL='https://i.imgur.com/afmpZy8.png']making the map[/URL]. The theme was a dungeon used by lizardfolk priests of Semuanya to house the never-decaying corpses of Lizard Kings so that the "possessing demonic essence" could not leave them once the corpses decayed – thus, preventing the demonic spirits from going back to the Abyss, only to return in another Lizard King. So it was both a tomb and a containment site. I also knew I wanted it organized around a water feature, so some amphibious/aquatic monsters would be good, probably some undead. When figuring out the inhabitants, I created a big messy list of monsters that might fit, including: Giant slug*, dracolisk*, skeletons or mummies (of lizardfolk), allip, shadow demon, ankhegs (jungle variety), pterafolk, quasit, guard drake, basilisk, giant subterranean lizard, giant crocodile, black abishai, hezrou, hydra, etc. Then I compared some of my ideas to other parts of the adventure, and quickly realized that pterafolk & basilisks & giant crocodiles could feature elsewhere, and that a hydra was already present in another dungeon in TOA. I also added black pudding (as a place to dispose of innards from mummified corpses & a trap) and babau (vaguely reptilian looking) to the list as I worked. Be flexible. New monster ideas/connections will emerge as you work. What I ended up with was this: [IMG]https://i.imgur.com/5yPsHnc.png[/IMG] [/QUOTE]
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