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Populating a Monastery
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<blockquote data-quote="Gilladian" data-source="post: 3127381" data-attributes="member: 2093"><p>I'm creating a clerical-style monastery in my campaign setting. I've decided that there are about 40 residents - they're re-establishing a long defunct location. Only 10-12 are clerics of the 3 gods (god of fire, goddess of agriculture and her son the warrior god) whom the monastery honors. The rest are experts, warriors and commoners (who fill the roles of ordinary priests, guards and servants). Some of the residents are married, and there are a few children (not counted amongst the 40 population total).</p><p></p><p>What I'm looking for are ideas for personality for the NPC's. I want to have an Abbot, his assistant, a healer-type, a scholar-type, the "idiot" who has been taken in out of pity, and others. Anybody have some brief ideas? They certainly don't have to be statted out, but just two or three sentences of description would be good. My own NPC's all tend to blur together, and I want this monastery to stand out as an interesting place, even if low-powered.</p><p></p><p>My setting is a generally "english-medieval" feel (see my sig for my wiki if you're interested).</p><p></p><p>Gilladian</p></blockquote><p></p>
[QUOTE="Gilladian, post: 3127381, member: 2093"] I'm creating a clerical-style monastery in my campaign setting. I've decided that there are about 40 residents - they're re-establishing a long defunct location. Only 10-12 are clerics of the 3 gods (god of fire, goddess of agriculture and her son the warrior god) whom the monastery honors. The rest are experts, warriors and commoners (who fill the roles of ordinary priests, guards and servants). Some of the residents are married, and there are a few children (not counted amongst the 40 population total). What I'm looking for are ideas for personality for the NPC's. I want to have an Abbot, his assistant, a healer-type, a scholar-type, the "idiot" who has been taken in out of pity, and others. Anybody have some brief ideas? They certainly don't have to be statted out, but just two or three sentences of description would be good. My own NPC's all tend to blur together, and I want this monastery to stand out as an interesting place, even if low-powered. My setting is a generally "english-medieval" feel (see my sig for my wiki if you're interested). Gilladian [/QUOTE]
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