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<blockquote data-quote="DarkMaster" data-source="post: 1507428" data-attributes="member: 16362"><p>Commoner is quite fine to me, not everybody is an expert, most people are just living their life, working hard knowing how to do their job and not much more since they don't really have time to specialise in climbing or pick pocket or others. Yes it sucks but it represent at least 80% of the population in my world. The way of life they choose is simple and without great risk therefore they do not gain much from it. Expert level are for really dedicated people, and most of them in my world are multiclass commoner expert anyway. When the 7 level rogue deals with the common man, it almost make no difference wether he is a 3 level commoner or expert, most of the time I don't even prepare those character making them on the fly when needed. If they are aristocrat/warrior/adept or above level 5 I prepare little bit more but I rarely build an entire character for them. </p><p></p><p>I have no problem with the fact that the common man can be killed with a single sword blow or an arrow. I actually like when the hero fights enemy guard and they are able to shot them down with one or two arrow, makes them shine even more. Or if the rogue can bypass the guard without even rolling a move silently check ( I usually told them don't even bother to roll, it boost the character ego and make him/her feel heroic). If all the guard they meet take 5 or 6 arrow/sword slash to kill then the game loses "realism" and the heroic feel of the game, not that D&D is realistic but. Obviously sometimes all the guard will be that tough but the hero will be expecting that these guy are not regular guard.</p></blockquote><p></p>
[QUOTE="DarkMaster, post: 1507428, member: 16362"] Commoner is quite fine to me, not everybody is an expert, most people are just living their life, working hard knowing how to do their job and not much more since they don't really have time to specialise in climbing or pick pocket or others. Yes it sucks but it represent at least 80% of the population in my world. The way of life they choose is simple and without great risk therefore they do not gain much from it. Expert level are for really dedicated people, and most of them in my world are multiclass commoner expert anyway. When the 7 level rogue deals with the common man, it almost make no difference wether he is a 3 level commoner or expert, most of the time I don't even prepare those character making them on the fly when needed. If they are aristocrat/warrior/adept or above level 5 I prepare little bit more but I rarely build an entire character for them. I have no problem with the fact that the common man can be killed with a single sword blow or an arrow. I actually like when the hero fights enemy guard and they are able to shot them down with one or two arrow, makes them shine even more. Or if the rogue can bypass the guard without even rolling a move silently check ( I usually told them don't even bother to roll, it boost the character ego and make him/her feel heroic). If all the guard they meet take 5 or 6 arrow/sword slash to kill then the game loses "realism" and the heroic feel of the game, not that D&D is realistic but. Obviously sometimes all the guard will be that tough but the hero will be expecting that these guy are not regular guard. [/QUOTE]
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