Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Population and demographics: kingdom building rules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="blargney the second" data-source="post: 5967389" data-attributes="member: 14678"><p>Yep, sure thing! I'll show you how to read it based on three scenarios:</p><p>1) <strong>Claiming a hex.</strong> Take the amounts per class from the line for 'base population', then add the amounts listed on the line called 'agri/resident'. It adds up to 250 citizens of varying classes.</p><p>2) <strong>Building a black market in a city.</strong> Take the base population again, and this time add the numbers from the 'criminal' line. Again, it adds up to 250 people.</p><p>3) <strong>Building a castle in a city.</strong> Take the base population once more, and add the line for 'military'. That represents just one of the four squares required to build a castle. You'll wind up with a total of 1,000 people of various classes, including 100 warriors, and a mix of 40 fighters, barbarians, paladins, rangers, etc.</p><p></p><p>Once again, for ease of surfing:</p><p><img src="http://www.enworld.org/forum/attachment.php?attachmentid=52241&stc=1&d=1342038226" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p></p><p></p><p>I'm curious about your reasoning for this statement. Does the info I just gave Cerebral Paladin change anything for you?</p><p></p><p></p><p></p><p>That's pretty much what I was planning on doing. The demographics only really matters at the moment you decide to assemble a fighting force. There will be a secondary use for calculating the settlement modifiers for Corruption, Crime, Law, Society, and Lore, but I haven't started up that path just yet.</p><p></p><p>Fwiw, I'm hoping to use mass combat as early as the end of book 2, and continue using them sporadically through until the end of the campaign.</p><p></p><p></p><p></p><p>I'm reworking the economy as well. So far, I'm planning on attaching the taxation edict to the percent you get as build points from the sale of magic items. ie Light taxation = 10% of magic item value, overwhelming taxes = 40% but causes continual unrest).</p></blockquote><p></p>
[QUOTE="blargney the second, post: 5967389, member: 14678"] Yep, sure thing! I'll show you how to read it based on three scenarios: 1) [B]Claiming a hex.[/B] Take the amounts per class from the line for 'base population', then add the amounts listed on the line called 'agri/resident'. It adds up to 250 citizens of varying classes. 2) [B]Building a black market in a city.[/B] Take the base population again, and this time add the numbers from the 'criminal' line. Again, it adds up to 250 people. 3) [B]Building a castle in a city.[/B] Take the base population once more, and add the line for 'military'. That represents just one of the four squares required to build a castle. You'll wind up with a total of 1,000 people of various classes, including 100 warriors, and a mix of 40 fighters, barbarians, paladins, rangers, etc. Once again, for ease of surfing: [IMG]http://www.enworld.org/forum/attachment.php?attachmentid=52241&stc=1&d=1342038226[/IMG] I'm curious about your reasoning for this statement. Does the info I just gave Cerebral Paladin change anything for you? That's pretty much what I was planning on doing. The demographics only really matters at the moment you decide to assemble a fighting force. There will be a secondary use for calculating the settlement modifiers for Corruption, Crime, Law, Society, and Lore, but I haven't started up that path just yet. Fwiw, I'm hoping to use mass combat as early as the end of book 2, and continue using them sporadically through until the end of the campaign. I'm reworking the economy as well. So far, I'm planning on attaching the taxation edict to the percent you get as build points from the sale of magic items. ie Light taxation = 10% of magic item value, overwhelming taxes = 40% but causes continual unrest). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Population and demographics: kingdom building rules
Top