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General Tabletop Discussion
*TTRPGs General
Population and demographics: kingdom building rules
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<blockquote data-quote="Cerebral Paladin" data-source="post: 5967735" data-attributes="member: 3448"><p>Why not just make the lines directly? For example, under your system, an arcane city block would have 200 commoners, 15 warriors, 13 experts, 4 adepts, 1 aristocrat, 4 fighters, 8 mages, 2 priests, and 3 thieves (=250 total). That seems kinda odd to me--too many priests, fighters, warriors, and thieves, not enough experts and adepts--mages could go either way. Put another way, it seems odd that a majority of the people with PC classes (9 out of 17) aren't mages, and just under half of the people with non-commoner NPC classes are warrior types, not magic/skill types (16 warriors+aristocrats out of 33 non-commoner NPC classes). These effects are basically baked into the fact that 230/250=92% of the population of each block is always the same (from the top line).</p><p></p><p>It seems like it would be easier and more flexible to just fill in the entire 250 distribution for each line of the chart:</p><p>Agri/resident: 210, 15, 9, 2, 1, 4, 2, 3, 4= 250</p><p>But then you can customize things more, so you could choose to make arcane look like:</p><p>Arcane 200, 5, 15, 12, 1, 2, 10, 3, 2=250--a distribution that feels right to me, but that is impossible under an additive system like yours (without negative numbers).</p><p></p><p>Obviously, you may disagree about what sorts of distributions are reasonable, but I think it's easier to see and weigh if you don't start with 92% the same.</p></blockquote><p></p>
[QUOTE="Cerebral Paladin, post: 5967735, member: 3448"] Why not just make the lines directly? For example, under your system, an arcane city block would have 200 commoners, 15 warriors, 13 experts, 4 adepts, 1 aristocrat, 4 fighters, 8 mages, 2 priests, and 3 thieves (=250 total). That seems kinda odd to me--too many priests, fighters, warriors, and thieves, not enough experts and adepts--mages could go either way. Put another way, it seems odd that a majority of the people with PC classes (9 out of 17) aren't mages, and just under half of the people with non-commoner NPC classes are warrior types, not magic/skill types (16 warriors+aristocrats out of 33 non-commoner NPC classes). These effects are basically baked into the fact that 230/250=92% of the population of each block is always the same (from the top line). It seems like it would be easier and more flexible to just fill in the entire 250 distribution for each line of the chart: Agri/resident: 210, 15, 9, 2, 1, 4, 2, 3, 4= 250 But then you can customize things more, so you could choose to make arcane look like: Arcane 200, 5, 15, 12, 1, 2, 10, 3, 2=250--a distribution that feels right to me, but that is impossible under an additive system like yours (without negative numbers). Obviously, you may disagree about what sorts of distributions are reasonable, but I think it's easier to see and weigh if you don't start with 92% the same. [/QUOTE]
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