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Population and demographics: kingdom building rules
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<blockquote data-quote="haakon1" data-source="post: 5970171" data-attributes="member: 25619"><p><strong>Population rules in 3.5e</strong></p><p></p><p>Vaguely related topic.</p><p></p><p>In the 3.5e DMG, in creating a town, you roll for higher levels in each class, with the remainder being divided up 91% Commoners, 5% Warriors, 3% Experts, etc.</p><p></p><p>A page away, it says the standing military should be 1 per 100 (1%) plus the militia/people that could be impressed is 1 per 20 (5%).</p><p></p><p>I'm following those rules for a large town with a population of 4807. </p><p>-- So I decided on 2 Officers, 2 Sergeants, 8 Corporals, and 40 privates as the Town Guard. (52 as opposed to the 48 norm.)</p><p>-- And the rules say I should have 240 who are "an able-bodied member of the local militia or a conscript soldier can be brought into service in a few hours". I decided these were the remaining F3 (a lieutenant), 20 Aristocrat 1's (pretty good with a lance and sword), 194 Warrior 1's who were not already Town Guards, and 25 Expert 1's (light armor and simple weapons, so light crossbowmen)</p><p></p><p>My question is, what do all those Militia Warriors --- and the adventuring classes, for that matter -- do for a living in a city if they don't work for the Town Guard? I'm guessing the Warrior work as guards for merchants, but the ratio of 48 for the government versus 194 in private service seems odd.</p><p></p><p>Should some of them being working for the Baron full time but not in the "Guard" somehow, or what?</p><p></p><p>My population by class is as follows:</p><p></p><p>Non-Adventurer Classes: 24 above 1st level, 4678 1st level</p><p>-- Aristocrats (3+21): 1 5th level (Baron), 2 3rd level, 21 1st level (20 in militia)</p><p>-- Warriors (3+234): 1 5th level (2nd in Command of Town Guard), 5 2nd level (Sergeant of the main town gate, 4 Veteran Guard Corporals), 234 1st level (40 Town Guards, 194 Militia)</p><p>-- Adepts (3+21): 1 6th level, 2 3rd level, 21 1st level</p><p>-- Experts (7+141): 1 9th level, 2 4th level, 4 2nd level, 141 1st level (25 are in the militia)</p><p>-- Commoners (7+4261): 1 13th level (Smith/Armorer), 2 6th level, 4 3rd level, 4261 1st level</p><p></p><p>Adventurer Classes: 105</p><p>-- Barbarian (7): 1 4th level, 2 2nd level, 4 1st level</p><p>-- Bard (7): 1 7th level, 2 3rd level, 4 1st level</p><p>-- Cleric (27): 1 9th level (Bishop of Pelor), 2 4th level (St. Cuthbert, Rao), 8 2nd level, 16 1st level</p><p>-- Druid (7): 1 4th level (Obad-Hai), 2 2nd level, 4 1st level</p><p>-- Fighter (7): 1 6th level (Captain of the Guard), 1 3rd level (Militia Commander), 1 2nd level (Sergeant of the Baron's Keep), 4 1st level (Elite Guard Corporals)</p><p>-- Monk (7): 1 7th level, 2 3rd level, 4 1st level</p><p>-- Paladin (7): 1 4th level, 2 2nd level, 4 1st level</p><p>-- Ranger (7): 1 5th level, 2 2nd level, 4 1st level</p><p>-- Rogue (15): 1 11th level, 2 5th level, 4 3rd level, 8 1st level</p><p>-- Sorcerer (7): 1 4th level, 2 2nd level, 4 1st level</p><p>-- Wizard (7): 1 4th level, 2 2nd level, 4 1st level</p></blockquote><p></p>
[QUOTE="haakon1, post: 5970171, member: 25619"] [b]Population rules in 3.5e[/b] Vaguely related topic. In the 3.5e DMG, in creating a town, you roll for higher levels in each class, with the remainder being divided up 91% Commoners, 5% Warriors, 3% Experts, etc. A page away, it says the standing military should be 1 per 100 (1%) plus the militia/people that could be impressed is 1 per 20 (5%). I'm following those rules for a large town with a population of 4807. -- So I decided on 2 Officers, 2 Sergeants, 8 Corporals, and 40 privates as the Town Guard. (52 as opposed to the 48 norm.) -- And the rules say I should have 240 who are "an able-bodied member of the local militia or a conscript soldier can be brought into service in a few hours". I decided these were the remaining F3 (a lieutenant), 20 Aristocrat 1's (pretty good with a lance and sword), 194 Warrior 1's who were not already Town Guards, and 25 Expert 1's (light armor and simple weapons, so light crossbowmen) My question is, what do all those Militia Warriors --- and the adventuring classes, for that matter -- do for a living in a city if they don't work for the Town Guard? I'm guessing the Warrior work as guards for merchants, but the ratio of 48 for the government versus 194 in private service seems odd. Should some of them being working for the Baron full time but not in the "Guard" somehow, or what? My population by class is as follows: Non-Adventurer Classes: 24 above 1st level, 4678 1st level -- Aristocrats (3+21): 1 5th level (Baron), 2 3rd level, 21 1st level (20 in militia) -- Warriors (3+234): 1 5th level (2nd in Command of Town Guard), 5 2nd level (Sergeant of the main town gate, 4 Veteran Guard Corporals), 234 1st level (40 Town Guards, 194 Militia) -- Adepts (3+21): 1 6th level, 2 3rd level, 21 1st level -- Experts (7+141): 1 9th level, 2 4th level, 4 2nd level, 141 1st level (25 are in the militia) -- Commoners (7+4261): 1 13th level (Smith/Armorer), 2 6th level, 4 3rd level, 4261 1st level Adventurer Classes: 105 -- Barbarian (7): 1 4th level, 2 2nd level, 4 1st level -- Bard (7): 1 7th level, 2 3rd level, 4 1st level -- Cleric (27): 1 9th level (Bishop of Pelor), 2 4th level (St. Cuthbert, Rao), 8 2nd level, 16 1st level -- Druid (7): 1 4th level (Obad-Hai), 2 2nd level, 4 1st level -- Fighter (7): 1 6th level (Captain of the Guard), 1 3rd level (Militia Commander), 1 2nd level (Sergeant of the Baron's Keep), 4 1st level (Elite Guard Corporals) -- Monk (7): 1 7th level, 2 3rd level, 4 1st level -- Paladin (7): 1 4th level, 2 2nd level, 4 1st level -- Ranger (7): 1 5th level, 2 2nd level, 4 1st level -- Rogue (15): 1 11th level, 2 5th level, 4 3rd level, 8 1st level -- Sorcerer (7): 1 4th level, 2 2nd level, 4 1st level -- Wizard (7): 1 4th level, 2 2nd level, 4 1st level [/QUOTE]
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