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General Tabletop Discussion
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Population Coverage in Civilized Lands
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<blockquote data-quote="Kaodi" data-source="post: 5741192" data-attributes="member: 1231"><p>I was just placing small settlemnts on a hex map I am going to be using for an Eberron Pathfinder PbP game. Not quite at random, but probably not rigorously logical. I came up with about eleven locations in the vicinity of Ringbriar, in a map with fifty eight hexes where each hex is 12 miles across (anyone who has played Kingmaker should recognze the setup, though it is not necessarily a building game). </p><p></p><p>The question I am asking myself, however, is outside of those eleven villages, wheher pretty much every hex should have a hamlet or a thorp? If I look at the rural area I live in in Southern Ontario, there is a named settlement area every couple of miles (or few kilometres, for us). And most of these places date back to the late 18th and early 19th century, probably around when this area was settled by the United Empire Loyalists.</p><p></p><p>In D&D game terms, I am used to thinking that settlements are few and far between. Certainly the Eberron map is laughably sparse when compared to what the population of the various nations is supposed to be (albeit somewhat intentionally). But do most people in fact run their games with settlements within a half a day to a days travel between them? Or three or more days between villages and towns considered standard?</p><p></p><p>I guess the question for discussion is: realistically speaking, what frequency should settlements have in more or less civilized (or at least settled) lands?</p></blockquote><p></p>
[QUOTE="Kaodi, post: 5741192, member: 1231"] I was just placing small settlemnts on a hex map I am going to be using for an Eberron Pathfinder PbP game. Not quite at random, but probably not rigorously logical. I came up with about eleven locations in the vicinity of Ringbriar, in a map with fifty eight hexes where each hex is 12 miles across (anyone who has played Kingmaker should recognze the setup, though it is not necessarily a building game). The question I am asking myself, however, is outside of those eleven villages, wheher pretty much every hex should have a hamlet or a thorp? If I look at the rural area I live in in Southern Ontario, there is a named settlement area every couple of miles (or few kilometres, for us). And most of these places date back to the late 18th and early 19th century, probably around when this area was settled by the United Empire Loyalists. In D&D game terms, I am used to thinking that settlements are few and far between. Certainly the Eberron map is laughably sparse when compared to what the population of the various nations is supposed to be (albeit somewhat intentionally). But do most people in fact run their games with settlements within a half a day to a days travel between them? Or three or more days between villages and towns considered standard? I guess the question for discussion is: realistically speaking, what frequency should settlements have in more or less civilized (or at least settled) lands? [/QUOTE]
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