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Population density in your setting?
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<blockquote data-quote="d4" data-source="post: 1653077" data-attributes="member: 12699"><p>please don't tell me what i should or should not enjoy. it's incredibly rude and condescending.</p><p></p><p>i think jb made a good point: most gamers aren't going to care about population figures. but there are some who do. if you <em>are</em> going to put population figures in a professional, published setting, the only people who are going to be looking at them are the people who care about the numbers. so why not do a few minutes / hours of research and get numbers that can satisfy the people who care about them?</p><p></p><p>if the designers don't want to spend the time doing the research to get numbers that will satisfy the simulationists, they shouldn't put hard numbers in at all. how about "that kingdom is newly settled and sparsely inhabited" or "that barony is densely settled and cultivated." then everyone can figure out individually what that means to them and everyone is happy. some people might think 2 people / square mile is densely settled while others will think that's sparsely inhabited.</p><p></p><p>when they put in a hard number, they immediately send up a flag for the simulationists that says, "Hey look at me! Analyze this!" and we will... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> why attract that kind of attention if you haven't done the work yourself to back it up? that's like advertising a new gaming book as having detailed combat mechanics, and then when you read it, it says, "Flip a coin. Heads, attacker wins combat. Tails, defender wins." i'm sure gamists would not appreciate that.</p></blockquote><p></p>
[QUOTE="d4, post: 1653077, member: 12699"] please don't tell me what i should or should not enjoy. it's incredibly rude and condescending. i think jb made a good point: most gamers aren't going to care about population figures. but there are some who do. if you [i]are[/i] going to put population figures in a professional, published setting, the only people who are going to be looking at them are the people who care about the numbers. so why not do a few minutes / hours of research and get numbers that can satisfy the people who care about them? if the designers don't want to spend the time doing the research to get numbers that will satisfy the simulationists, they shouldn't put hard numbers in at all. how about "that kingdom is newly settled and sparsely inhabited" or "that barony is densely settled and cultivated." then everyone can figure out individually what that means to them and everyone is happy. some people might think 2 people / square mile is densely settled while others will think that's sparsely inhabited. when they put in a hard number, they immediately send up a flag for the simulationists that says, "Hey look at me! Analyze this!" and we will... :) why attract that kind of attention if you haven't done the work yourself to back it up? that's like advertising a new gaming book as having detailed combat mechanics, and then when you read it, it says, "Flip a coin. Heads, attacker wins combat. Tails, defender wins." i'm sure gamists would not appreciate that. [/QUOTE]
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