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Population density in your setting?
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<blockquote data-quote="Kid Charlemagne" data-source="post: 1653715" data-attributes="member: 93"><p>From my readings of the threads, I'm not sure I can say that there was an actual idea or premise involved. They picked numbers, pretty much out of thin air, and if they did anything different, they haven't explained it yet.</p><p></p><p>The positions here seem to be divided into two camps: </p><p></p><p>1) The numbers don't seem to make sense, and here's the reasons why,</p><p></p><p>and </p><p></p><p>2) I don't really care if the numbers make sense, because that's not important to how I run the game.</p><p></p><p>I fall into Camp 1, but I can fully understand the people in Camp 2.</p><p></p><p>I've said this before in this thread - this matters very little to most players or DMs, but to some it matters quite a bit. I like Eberron a lot. If I run Eberron, I'll have to review the info that comes out in later books to see if they explain this clear anomaly, which runs counter to what I'd expect, given the 25 years I've spent creating my own homebrew worlds, and the reading I've done in the course of creating them. They may present a wonderful reasoning, and if they do that will be great. Otherwise, I'll have to adjust the numbers to make sense for me.</p><p></p><p>An idea for a new thread might be to take the numbers given in the Eberron sourcebook as canon, and then let JGBrowning et al go to town and try to come up with a logical solution, possibly coming up with population density suggestions so that we could actually figure out which parts of Khorvaire are unpopulated. It would seem that there must be areas that are 70-100 person per square mile density, and areas that are very much less. I'd like to know which are which.</p></blockquote><p></p>
[QUOTE="Kid Charlemagne, post: 1653715, member: 93"] From my readings of the threads, I'm not sure I can say that there was an actual idea or premise involved. They picked numbers, pretty much out of thin air, and if they did anything different, they haven't explained it yet. The positions here seem to be divided into two camps: 1) The numbers don't seem to make sense, and here's the reasons why, and 2) I don't really care if the numbers make sense, because that's not important to how I run the game. I fall into Camp 1, but I can fully understand the people in Camp 2. I've said this before in this thread - this matters very little to most players or DMs, but to some it matters quite a bit. I like Eberron a lot. If I run Eberron, I'll have to review the info that comes out in later books to see if they explain this clear anomaly, which runs counter to what I'd expect, given the 25 years I've spent creating my own homebrew worlds, and the reading I've done in the course of creating them. They may present a wonderful reasoning, and if they do that will be great. Otherwise, I'll have to adjust the numbers to make sense for me. An idea for a new thread might be to take the numbers given in the Eberron sourcebook as canon, and then let JGBrowning et al go to town and try to come up with a logical solution, possibly coming up with population density suggestions so that we could actually figure out which parts of Khorvaire are unpopulated. It would seem that there must be areas that are 70-100 person per square mile density, and areas that are very much less. I'd like to know which are which. [/QUOTE]
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