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Population density in your setting?
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<blockquote data-quote="jgbrowning" data-source="post: 1654315" data-attributes="member: 5724"><p>My general argument is that fantasy worlds based around the common D&D theme would be likely to have slightly higher than medieval populations due to the beneficial effects of magic. I however, do think that the standard D&D tropes are just some fantasy bits layered over a pseudo-medieval environment. By pseudo-medieval I mean as more commonly conceived by people (through literature and movies mostly) as to opposed to a historian's understanding of the period. But that's fine with me, the point is to have fun playing the game and making up new things, not worrying to much about anything historical.</p><p></p><p></p><p></p><p>What I did was compare populations estimations of ancient/medieval cities (to avoid the issue of the effects of industrialization which even impacts the 3rd world) with physical size as understood by historians. It's not perfect, but it's close enough for me at least. And I don't think I could have been more accurate without really researching at a high level.</p><p></p><p>I found this really cool site: <a href="http://www.spaceimaging.com/gallery/default.htm" target="_blank">http://www.spaceimaging.com/gallery/default.htm</a> that gives some amazing maps. I particularly like the ones showing 3rd world cities. I like looking at one say, Agra (Taj Mahal) and comparing it to an american city like Boulder. It's easy to see how much space is given up to just the auto in roads and parking from the air and then you think about how many people effectively have space in two areas (work and home) when compared to the more historical trend of working where you live. And the pictures are damn pretty too... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>joe b.</p></blockquote><p></p>
[QUOTE="jgbrowning, post: 1654315, member: 5724"] My general argument is that fantasy worlds based around the common D&D theme would be likely to have slightly higher than medieval populations due to the beneficial effects of magic. I however, do think that the standard D&D tropes are just some fantasy bits layered over a pseudo-medieval environment. By pseudo-medieval I mean as more commonly conceived by people (through literature and movies mostly) as to opposed to a historian's understanding of the period. But that's fine with me, the point is to have fun playing the game and making up new things, not worrying to much about anything historical. What I did was compare populations estimations of ancient/medieval cities (to avoid the issue of the effects of industrialization which even impacts the 3rd world) with physical size as understood by historians. It's not perfect, but it's close enough for me at least. And I don't think I could have been more accurate without really researching at a high level. I found this really cool site: [url]http://www.spaceimaging.com/gallery/default.htm[/url] that gives some amazing maps. I particularly like the ones showing 3rd world cities. I like looking at one say, Agra (Taj Mahal) and comparing it to an american city like Boulder. It's easy to see how much space is given up to just the auto in roads and parking from the air and then you think about how many people effectively have space in two areas (work and home) when compared to the more historical trend of working where you live. And the pictures are damn pretty too... :) joe b. [/QUOTE]
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