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Population density in your setting?
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<blockquote data-quote="Will" data-source="post: 1654657" data-attributes="member: 5566"><p>re: Spell costs. This hit me when I was considering 'sea clerics' casting various spells on a ship.</p><p></p><p>If someone could guarantee using even a fraction of their spells, daily, for listed prices... it'd beat the hell out of adventuring! They'd make more than ANYONE at their level.</p><p></p><p>I decided that spell prices are listed for quick 'shopping' type stuff. That mage makes a month's wages out of the rare guy coming in for Identify.</p><p></p><p>I suspect that clerics or others working in a total service capacity should more accurately be 'priced' as 'talented craftsman' wages. The numbers of clerics available, at least according to DMG, supports the idea of a ubiquity of basic healing magics.</p><p></p><p></p><p>On to the main topic...</p><p></p><p>I think one issue lurking behind this isn't about the figures, it's about the model. A lot of games say 'medieval europe' and then portray this barely-inhabited wasteland dotted with small isolated communities. Which is almost nothing like anywhere in medieval europe, mainly because they're emulating Tolkein, who wasn't doing medieval europe, neither.</p></blockquote><p></p>
[QUOTE="Will, post: 1654657, member: 5566"] re: Spell costs. This hit me when I was considering 'sea clerics' casting various spells on a ship. If someone could guarantee using even a fraction of their spells, daily, for listed prices... it'd beat the hell out of adventuring! They'd make more than ANYONE at their level. I decided that spell prices are listed for quick 'shopping' type stuff. That mage makes a month's wages out of the rare guy coming in for Identify. I suspect that clerics or others working in a total service capacity should more accurately be 'priced' as 'talented craftsman' wages. The numbers of clerics available, at least according to DMG, supports the idea of a ubiquity of basic healing magics. On to the main topic... I think one issue lurking behind this isn't about the figures, it's about the model. A lot of games say 'medieval europe' and then portray this barely-inhabited wasteland dotted with small isolated communities. Which is almost nothing like anywhere in medieval europe, mainly because they're emulating Tolkein, who wasn't doing medieval europe, neither. [/QUOTE]
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