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Population density in your setting?
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<blockquote data-quote="Abraxas" data-source="post: 1654989" data-attributes="member: 1266"><p>Away from my computer for a while and a bunch of nifty stuff gets said, and now I'm late for the ball. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p> </p><p> </p><p>Well the cost of most spells is really only time. As others have said - in a world with magic and people capable of casting spells - the price for the poor could easily be lower than "book" price. Spells cast for the poor could be subsidized by the price charged to the wealthy and adventuring types. Also in a society where there are casters it seems to me casting spells would be socially acceptable.</p><p> </p><p> </p><p>If you slap magic on a real world culture, I would agree with you - however, in a world where magic always existed the cultural drive to increase the population may not be as great. The average man/woman may not feel the need to have as many descendants as possible in order to assure that</p><p>1) their line lives on</p><p>2) they have sufficient labor to survive</p><p>3) they have sufficient replacements when children die</p><p>4) they have a means to be taken care of in their old age</p><p> </p><p>I can easily envision a much reduced rate of reproduction because the same things that regularly killed off the general populace in the real world would rarely kill somone in a world with access to spells that heal/cure disease/increase food production and generally increase the standard of living</p><p> </p><p> </p><p>I agree any DM could easily make such an adjustment for their campaign - but there is no reason for WoTC to change it, it would just bug a different group of people around here <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p> </p><p>As for losing the unexplored reaches theme - I'm a big fan of the Birthright setting, but the biggest peeve I had with the setting was it was too small - not enough room - so I doubled (or tripled, its been a while) the scale of the maps. But i didn't ask TSR to publish errata to increase the scale of the maps <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p> </p><p>I can think of a few reasons that such widely separated groups would think of themselves as a singular unit </p><p>1) You would need a heck of a lot more maps in the CS if they didn't <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p>2) Aren't there maps of the early US that show territories that were considered part of the US but had almost no US citizen population in them? Couldn't the Eberronese feel the same way?</p><p>3) As another poster noted - perhaps at one time in the setting (about 100 years ago) there was a much greater population that more or less connected the current population centers across these now empty zones. The inhabitants still feel as if they belong to the singular unit and have broken down into truly separate entities as of yet.</p><p>4) Or its simply a cultural anomaly of the inhabitants of Eberron who don't have the same cultural background of the real world.</p><p> </p><p>A link to the mythusmage post is <a href="https://www.enworld.org/index.php?posts/94356/" target="_blank">here</a></p><p> </p><p>There are what, about 8 of us still discussing this - I think both groups are really an insignificant portion of the setting's consumers <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /> and ultimately, it isn't that satisfying the simulationists isn't a valid idea, its just not a neccesary one (just like making Birthright fit my preference wasn't necessary - although it should be, I am ruler of a couple of planes in the Abyss <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> - I'm plotting my revenge as we speak). The designers just have to get the feel they are looking for - and I think they've done that. I'm actually switching my last Birthright campaign to Eberron (so take that all those that wouldn't rescale the map <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> )</p><p> </p><p>Its been nice talking to ya all. Now I have to go correct a post in another thread and say something to Diaglo.</p><p> </p><p>Well this has been a fun discussion, but I think I've said all I rewally need to, plus everytime PC is in here making us play nice its time away from him posting an update to his storyhour <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p></blockquote><p></p>
[QUOTE="Abraxas, post: 1654989, member: 1266"] Away from my computer for a while and a bunch of nifty stuff gets said, and now I'm late for the ball. :) Well the cost of most spells is really only time. As others have said - in a world with magic and people capable of casting spells - the price for the poor could easily be lower than "book" price. Spells cast for the poor could be subsidized by the price charged to the wealthy and adventuring types. Also in a society where there are casters it seems to me casting spells would be socially acceptable. If you slap magic on a real world culture, I would agree with you - however, in a world where magic always existed the cultural drive to increase the population may not be as great. The average man/woman may not feel the need to have as many descendants as possible in order to assure that 1) their line lives on 2) they have sufficient labor to survive 3) they have sufficient replacements when children die 4) they have a means to be taken care of in their old age I can easily envision a much reduced rate of reproduction because the same things that regularly killed off the general populace in the real world would rarely kill somone in a world with access to spells that heal/cure disease/increase food production and generally increase the standard of living I agree any DM could easily make such an adjustment for their campaign - but there is no reason for WoTC to change it, it would just bug a different group of people around here :) As for losing the unexplored reaches theme - I'm a big fan of the Birthright setting, but the biggest peeve I had with the setting was it was too small - not enough room - so I doubled (or tripled, its been a while) the scale of the maps. But i didn't ask TSR to publish errata to increase the scale of the maps :) I can think of a few reasons that such widely separated groups would think of themselves as a singular unit 1) You would need a heck of a lot more maps in the CS if they didn't :D 2) Aren't there maps of the early US that show territories that were considered part of the US but had almost no US citizen population in them? Couldn't the Eberronese feel the same way? 3) As another poster noted - perhaps at one time in the setting (about 100 years ago) there was a much greater population that more or less connected the current population centers across these now empty zones. The inhabitants still feel as if they belong to the singular unit and have broken down into truly separate entities as of yet. 4) Or its simply a cultural anomaly of the inhabitants of Eberron who don't have the same cultural background of the real world. A link to the mythusmage post is [URL="https://www.enworld.org/index.php?posts/94356/"]here[/URL] There are what, about 8 of us still discussing this - I think both groups are really an insignificant portion of the setting's consumers :o and ultimately, it isn't that satisfying the simulationists isn't a valid idea, its just not a neccesary one (just like making Birthright fit my preference wasn't necessary - although it should be, I am ruler of a couple of planes in the Abyss :cool: - I'm plotting my revenge as we speak). The designers just have to get the feel they are looking for - and I think they've done that. I'm actually switching my last Birthright campaign to Eberron (so take that all those that wouldn't rescale the map :p ) Its been nice talking to ya all. Now I have to go correct a post in another thread and say something to Diaglo. Well this has been a fun discussion, but I think I've said all I rewally need to, plus everytime PC is in here making us play nice its time away from him posting an update to his storyhour :lol: [/QUOTE]
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