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<blockquote data-quote="jgbrowning" data-source="post: 355065" data-attributes="member: 5724"><p><strong>Re: Re: well</strong></p><p></p><p></p><p></p><p></p><p>Lets look at what the original Poster said:</p><p></p><p>----------------</p><p>"I need some help for something I'm working on. I need to know roughly how much a population would increase in 100 years, from a base of 138, with 21 viable child-bearers. The colony has good resources, no immigration, and little attrition. I'm not good with the required math. Thanks in advance.</p><p></p><p>Many of the original population will die of old age with a couple of decades. Women are considered ready for bearing children at 14-15. As a whole, the people are concentrating on increasing their population, using the "it takes a village" idea, so the women are encouraged to have as many children as possible until their bodies just can't do it any more.</p><p></p><p>Except for the older folks, the level of health is pretty good, but they lack clerical spells to remove diseases and such. There really is no way of reducing infant mortality. The land is good, near a body of water, with room to expand, , and capable of supporting a large population."</p><p>--------------</p><p></p><p>ok, how do you get "no population shrinking events (no plague, famine)" from the original poster when he says there is no magical way to remove disease and there is no way of reducing infant mortality? do i need to make my case that just because a location has "good" resources doesn't mean it will "never" have bad harvests?</p><p></p><p>you want the facts about infant mortality in the middle ages? the usual number is 30% (up to 50% has been speculated). about 50% of the people who survived infancy didn't make it out of childhood. of those that became adults most didn't make it past 30 years. without magic, there is no reason to assume different results than what occured, in general, in history.</p><p></p><p>To Danzig 138: if you want to make assumptions that the place is lucky and fruitful and has no wars or fighting with humanoids/monsters, cut down those numbers some and increase average life expectancy.</p><p></p><p>joe b.</p></blockquote><p></p>
[QUOTE="jgbrowning, post: 355065, member: 5724"] [b]Re: Re: well[/b] Lets look at what the original Poster said: ---------------- "I need some help for something I'm working on. I need to know roughly how much a population would increase in 100 years, from a base of 138, with 21 viable child-bearers. The colony has good resources, no immigration, and little attrition. I'm not good with the required math. Thanks in advance. Many of the original population will die of old age with a couple of decades. Women are considered ready for bearing children at 14-15. As a whole, the people are concentrating on increasing their population, using the "it takes a village" idea, so the women are encouraged to have as many children as possible until their bodies just can't do it any more. Except for the older folks, the level of health is pretty good, but they lack clerical spells to remove diseases and such. There really is no way of reducing infant mortality. The land is good, near a body of water, with room to expand, , and capable of supporting a large population." -------------- ok, how do you get "no population shrinking events (no plague, famine)" from the original poster when he says there is no magical way to remove disease and there is no way of reducing infant mortality? do i need to make my case that just because a location has "good" resources doesn't mean it will "never" have bad harvests? you want the facts about infant mortality in the middle ages? the usual number is 30% (up to 50% has been speculated). about 50% of the people who survived infancy didn't make it out of childhood. of those that became adults most didn't make it past 30 years. without magic, there is no reason to assume different results than what occured, in general, in history. To Danzig 138: if you want to make assumptions that the place is lucky and fruitful and has no wars or fighting with humanoids/monsters, cut down those numbers some and increase average life expectancy. joe b. [/QUOTE]
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