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Population growth
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<blockquote data-quote="TerraDave" data-source="post: 2143192" data-attributes="member: 22260"><p>Building on the Malthus, and the UNESCO data...for most of human history while birthrates where high overal population growth very, very low.</p><p></p><p>the idea with Malthus is that in a period of abundance, or in a land of milk and honey, pop would grow very rapidly until per capita food suplies got low, pushing up deathrates from diseases related to malnurishment--and perhaps altering behaviour, for example by raising age at marriage--until a new equilibrium was reached. Malthus's theory was pretty pessimistic: increased abundance would be transitory, and humanity would return to the same state of poverty as before. It also seems to fit most of human history, until the Industrial revolution (ironically when Malthus was writting).</p><p></p><p>In your land of milk and honey, famillies could be huge, age at marriage low, deathrates low, and population growth downright explosive. </p><p></p><p>factoring in D&D...as suggested magic may lower mortality and allow for faster pop growth, but competition with other species could offset that. It also very easy to imagine that Adepts or Druids could help parents control more precisly how many children they would want, with much lower birth rates combined with much higher survival rates, not accounting for those other species. </p><p></p><p>Actually, pretty much anything you want to do could work...the 100 could strugle just to maintain there numbers, or everyone could each have 10 kids and in a few generations you have 1000's instead of a hundred. It is all equally plausible.</p></blockquote><p></p>
[QUOTE="TerraDave, post: 2143192, member: 22260"] Building on the Malthus, and the UNESCO data...for most of human history while birthrates where high overal population growth very, very low. the idea with Malthus is that in a period of abundance, or in a land of milk and honey, pop would grow very rapidly until per capita food suplies got low, pushing up deathrates from diseases related to malnurishment--and perhaps altering behaviour, for example by raising age at marriage--until a new equilibrium was reached. Malthus's theory was pretty pessimistic: increased abundance would be transitory, and humanity would return to the same state of poverty as before. It also seems to fit most of human history, until the Industrial revolution (ironically when Malthus was writting). In your land of milk and honey, famillies could be huge, age at marriage low, deathrates low, and population growth downright explosive. factoring in D&D...as suggested magic may lower mortality and allow for faster pop growth, but competition with other species could offset that. It also very easy to imagine that Adepts or Druids could help parents control more precisly how many children they would want, with much lower birth rates combined with much higher survival rates, not accounting for those other species. Actually, pretty much anything you want to do could work...the 100 could strugle just to maintain there numbers, or everyone could each have 10 kids and in a few generations you have 1000's instead of a hundred. It is all equally plausible. [/QUOTE]
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