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<blockquote data-quote="DeviousQuail" data-source="post: 9093678" data-attributes="member: 7025431"><p>There are two settings from Monte Cook that could work really well here. </p><p></p><p>Numenera is a setting that is a billion years in the future and technology is mostly seen as magic. The locals have roughly medieval technology, but a scavenged piece of tech fashioned into a belt might let you levitate for a minute. There are a few who understand that what they are seeing is technology, but how to work any of it on a large scale is more trial and error than anything else. It can work as a destination for your portals and you can either use the Cypher system that it's built on or take the inspiration and hack it into another system. The Cypher system is certainly lighter than 5e and characters have far fewer things to track.</p><p></p><p>The second setting is The Strange. It is a portal setting based on Earth. Characters can go through portals that take them to other worlds/demi planes (it's been a while, I don't remember exactly). These other places can be anything, though they are usually based on some idea found in the world. A portal in Norway could take you to Asgard or a portal in New Mexico could take you to a steampunk wild west. Anything goes. Besides the changing destinations that players can find themselves in, each character also changes their Focus based on the world they are going to. On Earth a character's focus might be Moves Like A Cat, Defends The Weak, Entertains, or Learns Quickly. Step through a portal into knock off ancient Greece times and your focus might change to Masters Spells, Performs Feats Of Strength, or Slays Monsters. If you are using WWN then you could be a normal person on Earth, but in the future you gain all the abilities of WWN class.</p><p></p><p>I'm also having a flashback to a series of books I read ages ago. I didn't read all the books in the series but it's called <em>Everworld </em>by K. A. Applegate and Michael Grant. Fortunately, a piece of the first book's summary can explain the interesting bit better than I can.</p><p>[SPOILER="The Interesting Bit"]</p><p>The teenagers who have also been transported to Everworld, David, Christopher, April, and Jalil, are swept along for the ride as the gods wage war, pillage, torture, and scheme. Compounding these already life-threatening problems is the mystery of their now dual existence. When they crossed over into Everworld, they somehow split in two, with one half remaining in the real world going about their regular lives and the other half battling for survival in Everworld. When they sleep in Everworld, these two halves merge in the real world where they swap memories with themselves. This allows them to brush up on ancient mythology in the real world, but it also brings up the question that haunts them throughout the series: If they die in Everworld, do they die in the real world as well? As if this weren't enough, each character also has their own real world problems to deal with. </p><p>[/SPOILER]</p><p>The dual-existence thing could be a very interesting way to handle the back and forth aspect of the character's travels.</p></blockquote><p></p>
[QUOTE="DeviousQuail, post: 9093678, member: 7025431"] There are two settings from Monte Cook that could work really well here. Numenera is a setting that is a billion years in the future and technology is mostly seen as magic. The locals have roughly medieval technology, but a scavenged piece of tech fashioned into a belt might let you levitate for a minute. There are a few who understand that what they are seeing is technology, but how to work any of it on a large scale is more trial and error than anything else. It can work as a destination for your portals and you can either use the Cypher system that it's built on or take the inspiration and hack it into another system. The Cypher system is certainly lighter than 5e and characters have far fewer things to track. The second setting is The Strange. It is a portal setting based on Earth. Characters can go through portals that take them to other worlds/demi planes (it's been a while, I don't remember exactly). These other places can be anything, though they are usually based on some idea found in the world. A portal in Norway could take you to Asgard or a portal in New Mexico could take you to a steampunk wild west. Anything goes. Besides the changing destinations that players can find themselves in, each character also changes their Focus based on the world they are going to. On Earth a character's focus might be Moves Like A Cat, Defends The Weak, Entertains, or Learns Quickly. Step through a portal into knock off ancient Greece times and your focus might change to Masters Spells, Performs Feats Of Strength, or Slays Monsters. If you are using WWN then you could be a normal person on Earth, but in the future you gain all the abilities of WWN class. I'm also having a flashback to a series of books I read ages ago. I didn't read all the books in the series but it's called [I]Everworld [/I]by K. A. Applegate and Michael Grant. Fortunately, a piece of the first book's summary can explain the interesting bit better than I can. [SPOILER="The Interesting Bit"] The teenagers who have also been transported to Everworld, David, Christopher, April, and Jalil, are swept along for the ride as the gods wage war, pillage, torture, and scheme. Compounding these already life-threatening problems is the mystery of their now dual existence. When they crossed over into Everworld, they somehow split in two, with one half remaining in the real world going about their regular lives and the other half battling for survival in Everworld. When they sleep in Everworld, these two halves merge in the real world where they swap memories with themselves. This allows them to brush up on ancient mythology in the real world, but it also brings up the question that haunts them throughout the series: If they die in Everworld, do they die in the real world as well? As if this weren't enough, each character also has their own real world problems to deal with. [/SPOILER] The dual-existence thing could be a very interesting way to handle the back and forth aspect of the character's travels. [/QUOTE]
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