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<blockquote data-quote="Reynard" data-source="post: 9188307" data-attributes="member: 467"><p>I am back to this project. It has evolved a little bit.</p><p></p><p>I am going to keep the premise that the fantasy world that the PCs go to is a Vancian far future and their travels are all wrapped up in timey-wimey nonsense. However, I am going to pull back on strong built in story elements because I am working on this from a more general perspective (rather than writing a campaign I am going to run specifically).</p><p></p><p>In tandem with developing the world I am going to develop a 5E based rules system for this. I am taking inspiration from Shadowdark -- not in its specifics, but in its use of 5E as a foundation and then doing design that drills down on the subgenre being played in this particular game.</p><p></p><p>One conceit that i want to embrace is that the PCs do not gain XP in the "real world" but there will be downtime between trips to the future. They will have to deal with the consequences of their absences, questions aboutt heir sanity, and maybe even trying to find one another in the world. This, of course, will be optional, as some people will certainly not be interested in doing this sort of play.</p><p></p><p>My plan is to have a working draft by mid-January (when my schedule picks back up again). I am committed to two sessions of it at TotalCon in Marlborough MA in February. I will continue to use this thread to bounce around ideas and keep myself on track. Feel free to critique stuff I post and otherwise offer ideas and feedback.</p></blockquote><p></p>
[QUOTE="Reynard, post: 9188307, member: 467"] I am back to this project. It has evolved a little bit. I am going to keep the premise that the fantasy world that the PCs go to is a Vancian far future and their travels are all wrapped up in timey-wimey nonsense. However, I am going to pull back on strong built in story elements because I am working on this from a more general perspective (rather than writing a campaign I am going to run specifically). In tandem with developing the world I am going to develop a 5E based rules system for this. I am taking inspiration from Shadowdark -- not in its specifics, but in its use of 5E as a foundation and then doing design that drills down on the subgenre being played in this particular game. One conceit that i want to embrace is that the PCs do not gain XP in the "real world" but there will be downtime between trips to the future. They will have to deal with the consequences of their absences, questions aboutt heir sanity, and maybe even trying to find one another in the world. This, of course, will be optional, as some people will certainly not be interested in doing this sort of play. My plan is to have a working draft by mid-January (when my schedule picks back up again). I am committed to two sessions of it at TotalCon in Marlborough MA in February. I will continue to use this thread to bounce around ideas and keep myself on track. Feel free to critique stuff I post and otherwise offer ideas and feedback. [/QUOTE]
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