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General Tabletop Discussion
*Pathfinder & Starfinder
Portals: just how immobile?
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<blockquote data-quote="mkletch" data-source="post: 407850" data-attributes="member: 3396"><p>A character in my campaign has built a flying tower per Stonghold Builder's Guidebook. That much is kosher. He wants to add a portal to another location within that tower. The description of a portal (in SBG or FRCS) says that a portal is immobile. If the tower flies, will the portal move with it, or tear through the wall of the tower? </p><p></p><p>I ruled yes for the following reason: A portal is based on teleport w/o error. Even if it were based on teleport, the description of the room (for the error in a regular teleport) would not change if the room moved. This should then be even simpler with TwoE. So, even if the room moves, the teleport-based portal should be unaffected. It is tied to the room, not necessarily the exact physical location in three-dimensions.</p><p></p><p>Thoughts? Was this the right call? It would apply to any sort of stronghold with mobility.</p><p></p><p>-Fletch!</p></blockquote><p></p>
[QUOTE="mkletch, post: 407850, member: 3396"] A character in my campaign has built a flying tower per Stonghold Builder's Guidebook. That much is kosher. He wants to add a portal to another location within that tower. The description of a portal (in SBG or FRCS) says that a portal is immobile. If the tower flies, will the portal move with it, or tear through the wall of the tower? I ruled yes for the following reason: A portal is based on teleport w/o error. Even if it were based on teleport, the description of the room (for the error in a regular teleport) would not change if the room moved. This should then be even simpler with TwoE. So, even if the room moves, the teleport-based portal should be unaffected. It is tied to the room, not necessarily the exact physical location in three-dimensions. Thoughts? Was this the right call? It would apply to any sort of stronghold with mobility. -Fletch! [/QUOTE]
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Portals: just how immobile?
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