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General Tabletop Discussion
*Pathfinder & Starfinder
Portals: just how immobile?
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<blockquote data-quote="Pax" data-source="post: 409958" data-attributes="member: 6875"><p>FWIW, I read "immobile" to mean "you cannot take it home as loot, no matter WHAT your carry limit is."</p><p></p><p>IOW, immobile in relation to it's original surroundings; they're built and enchanted on site, and don't mvoe from thats ite later.</p><p></p><p>However, if a Portal is located in a grat temple, which is in teh center of a huge city ... and said city later slides into the Ocean during a volcanic eruption and earthquake (shades of Atlantis, ofc) ... the Portal, if it remains physically intact, should still be operable.</p><p></p><p>Mind you, the GM can get creative, and either keep the exit point(s) relative to the Portal itself (meaning what USED to put you atop a nearby hill, now deposits you 200 feet above a field of large obsidian spikes ... or similar), or, that same portal might put you atop where the hill is NOW (especially appropriate in the case of reciprocal Portals). Some exit points may have had their corresponding structure obliterated, and may not function anymore. And so on.</p><p></p><p></p><p>...</p><p></p><p></p><p>So ... I'd say, as long as the Portal is affixed permanently to the wall/floor/wherever, it counts as "immobile" ... you can't come into the room, grab ahold, and walk out of the room, Portal in tow -- that's sufficiently immobile, IMHO.</p><p></p><p>And FWIW, I'd let theguy have a Portal in his mobile tower, that linked to a Portal in a nomobile location (a townhouse in the city, deep in a crypt, on the grounds of a temple of Mystara or Azuth (to whom the wizard has made large donations, presumably), or wherever else the wizard prefers to locate it).</p></blockquote><p></p>
[QUOTE="Pax, post: 409958, member: 6875"] FWIW, I read "immobile" to mean "you cannot take it home as loot, no matter WHAT your carry limit is." IOW, immobile in relation to it's original surroundings; they're built and enchanted on site, and don't mvoe from thats ite later. However, if a Portal is located in a grat temple, which is in teh center of a huge city ... and said city later slides into the Ocean during a volcanic eruption and earthquake (shades of Atlantis, ofc) ... the Portal, if it remains physically intact, should still be operable. Mind you, the GM can get creative, and either keep the exit point(s) relative to the Portal itself (meaning what USED to put you atop a nearby hill, now deposits you 200 feet above a field of large obsidian spikes ... or similar), or, that same portal might put you atop where the hill is NOW (especially appropriate in the case of reciprocal Portals). Some exit points may have had their corresponding structure obliterated, and may not function anymore. And so on. ... So ... I'd say, as long as the Portal is affixed permanently to the wall/floor/wherever, it counts as "immobile" ... you can't come into the room, grab ahold, and walk out of the room, Portal in tow -- that's sufficiently immobile, IMHO. And FWIW, I'd let theguy have a Portal in his mobile tower, that linked to a Portal in a nomobile location (a townhouse in the city, deep in a crypt, on the grounds of a temple of Mystara or Azuth (to whom the wizard has made large donations, presumably), or wherever else the wizard prefers to locate it). [/QUOTE]
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Portals: just how immobile?
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