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General Tabletop Discussion
*Pathfinder & Starfinder
Portals: just how immobile?
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<blockquote data-quote="Pax" data-source="post: 411264" data-attributes="member: 6875"><p>Nothing built into a wagon is truly "immobile". Now, if the wagon is a steam-driven, ninety-ton adamantium MONSTROUSITY ... maybe. Just maybe.</p><p></p><p>IMO, the concept of "immobile" means, you cannot EASILY transport it, wihtout disassembling it ... which essentially means, you have to BREAK it.</p><p></p><p>Broken magic items don't tend to work. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p></p><p></p><p>If something that big came along, then, it could move the portal just fine -- if the portal is constructed of material strong enough to be manhandled (golemhandled?) without breaking. If the portal is made of unmortared stone blocks, then, carrying it as a single piece (read: picking it up without it falling to pieces, also known as becoming broken and thus, nonfunctional) will be next to impossible.</p><p></p><p>Note, anything big enough topick a Portal up and walk away with it, is NOT <strong>small</strong> enough to go THROUGH the portal ... so, a Portal that functioned for sicha being, would be truly IMMENSE, perhaps beyond belief! To illustrate this, take a baseball cap that fits your head. Cut the top off, so you have only the sides -- a nice, circular loop of cloth.</p><p></p><p>Now, climb through that loop. Go on; I <strong>defy</strong> you to. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> You are the collossal+ sized creature, and that loop of cloth is the Portal. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>With great effort, and greater planning, and the investment of gp/xp to "repair" the protal, a portal should be disassemblable from it's original place, and re-assemblable in a new place. The advantages of doing so are few, however; yes, you get a half-price portal ... but you don't get to choose it's other end.</p><p></p><p>However, if you LIKE where it leads ... the "moved" portal might have features built-in, which you yourself are unable to craft into a portal yourself, just yet. And, as noted above, you get it for half price (not counting the large amount of labor needed to transport it, etc, etc).</p></blockquote><p></p>
[QUOTE="Pax, post: 411264, member: 6875"] Nothing built into a wagon is truly "immobile". Now, if the wagon is a steam-driven, ninety-ton adamantium MONSTROUSITY ... maybe. Just maybe. IMO, the concept of "immobile" means, you cannot EASILY transport it, wihtout disassembling it ... which essentially means, you have to BREAK it. Broken magic items don't tend to work. :D If something that big came along, then, it could move the portal just fine -- if the portal is constructed of material strong enough to be manhandled (golemhandled?) without breaking. If the portal is made of unmortared stone blocks, then, carrying it as a single piece (read: picking it up without it falling to pieces, also known as becoming broken and thus, nonfunctional) will be next to impossible. Note, anything big enough topick a Portal up and walk away with it, is NOT [b]small[/b] enough to go THROUGH the portal ... so, a Portal that functioned for sicha being, would be truly IMMENSE, perhaps beyond belief! To illustrate this, take a baseball cap that fits your head. Cut the top off, so you have only the sides -- a nice, circular loop of cloth. Now, climb through that loop. Go on; I [b]defy[/b] you to. :D You are the collossal+ sized creature, and that loop of cloth is the Portal. :D With great effort, and greater planning, and the investment of gp/xp to "repair" the protal, a portal should be disassemblable from it's original place, and re-assemblable in a new place. The advantages of doing so are few, however; yes, you get a half-price portal ... but you don't get to choose it's other end. However, if you LIKE where it leads ... the "moved" portal might have features built-in, which you yourself are unable to craft into a portal yourself, just yet. And, as noted above, you get it for half price (not counting the large amount of labor needed to transport it, etc, etc). [/QUOTE]
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