Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
porting 4E healing surge/second wind into 3.5
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="atom crash" data-source="post: 4075695" data-attributes="member: 22162"><p>I've been looking at 4E previews of healing surges and second winds and thinking of how to implement a similar version into my 3.5E game. The mechanic in the original post tends to allow the PCs to heal a good portion of their HP after a battle once per day (with the ability to try again, but at a steep DC that only the fighter will have a reasonable chance to make). But now I'm thinking what I'd like to do is allow the PCs to recover a smaller amount of HPs after a battle, but more often per day.</p><p></p><p>I first began playing with a system for determining number of healing surges per day based on level (divided by 4 or 5) plus Con modifier, but I realized I didn't want to make Con affect both number of healing surges per day and the amount of HP recovered. That makes Con too powerful, and it's already a very valuable stat as it stands.</p><p></p><p>So here's what I'm thinking now: number of healing surges per day is determined by type of hit die and it scales by level. Amount of HP recovered by a healing surge is determined by Hit Die and Con modifier. Amount of HP recovered after full rest remains determined by level, Hit Die and Con modifier, as I've posted above.</p><p></p><p># of healing surges per day: </p><p>1st-7th level: 1 + Hit Die/2 (d4=2, d6=3, d8=4, d10=5, d12=6)</p><p>8th-14th level: 2 + Hit Die/2</p><p>15th-20th level: 3 + Hit Die/2</p><p></p><p>Amount of HP recovered = Hit Die + Con Mod</p><p></p><p>(Multiclassed characters will use the Hit Die of their primary class.)</p><p></p><p>This system will favor fighters more than wizards without penalizing low Con characters.</p><p></p><p>Example: A dwarven fighter8 with an 18 Con will be able to perform 7 healing surges per day, recovering 14 HP each time. A human rogue5/sorceror3 with a 10 Con will be able to perform 5 healing surges per day, recovering 6 HP each time.</p><p></p><p>Using a healing surge or second wind:</p><p>Once per encounter, a character who has been reduced to less than half max HP can use a standard action to use a second wind (this would use up 1 of the character's available healing surges).</p><p></p><p>When the encounter is over, a character can take a short rest (5 minutes) then use one healing surge to recover lost HP. Once all healing surges have been used for the day, the character will need to take a full rest (8 hours) in order to replenish his healing surges.</p><p></p><p>I still have some concerns about these modifications. I would like for the amount of HP recovered to scale by level. As it stands, a 1st level character would regain his full hit points with a second wind. Maybe I need to change the amount of HP recovered dependent on level and Con modifier. In the examples above, this would give the dwarven fighter8 6 healing surges per day for 12 HP each time, and the human rogue5/sorceror3 5 healing surges per day for 8 HP each time. That dwarf at 1st level would get 5 healing surges for 5 HP each time, but the human rogue at 1st level would get 4 healing surges but for only 1 HP each time. Hmmm. Maybe amount of HP recovered should be level + Con mod + Hit Die/2.</p></blockquote><p></p>
[QUOTE="atom crash, post: 4075695, member: 22162"] I've been looking at 4E previews of healing surges and second winds and thinking of how to implement a similar version into my 3.5E game. The mechanic in the original post tends to allow the PCs to heal a good portion of their HP after a battle once per day (with the ability to try again, but at a steep DC that only the fighter will have a reasonable chance to make). But now I'm thinking what I'd like to do is allow the PCs to recover a smaller amount of HPs after a battle, but more often per day. I first began playing with a system for determining number of healing surges per day based on level (divided by 4 or 5) plus Con modifier, but I realized I didn't want to make Con affect both number of healing surges per day and the amount of HP recovered. That makes Con too powerful, and it's already a very valuable stat as it stands. So here's what I'm thinking now: number of healing surges per day is determined by type of hit die and it scales by level. Amount of HP recovered by a healing surge is determined by Hit Die and Con modifier. Amount of HP recovered after full rest remains determined by level, Hit Die and Con modifier, as I've posted above. # of healing surges per day: 1st-7th level: 1 + Hit Die/2 (d4=2, d6=3, d8=4, d10=5, d12=6) 8th-14th level: 2 + Hit Die/2 15th-20th level: 3 + Hit Die/2 Amount of HP recovered = Hit Die + Con Mod (Multiclassed characters will use the Hit Die of their primary class.) This system will favor fighters more than wizards without penalizing low Con characters. Example: A dwarven fighter8 with an 18 Con will be able to perform 7 healing surges per day, recovering 14 HP each time. A human rogue5/sorceror3 with a 10 Con will be able to perform 5 healing surges per day, recovering 6 HP each time. Using a healing surge or second wind: Once per encounter, a character who has been reduced to less than half max HP can use a standard action to use a second wind (this would use up 1 of the character's available healing surges). When the encounter is over, a character can take a short rest (5 minutes) then use one healing surge to recover lost HP. Once all healing surges have been used for the day, the character will need to take a full rest (8 hours) in order to replenish his healing surges. I still have some concerns about these modifications. I would like for the amount of HP recovered to scale by level. As it stands, a 1st level character would regain his full hit points with a second wind. Maybe I need to change the amount of HP recovered dependent on level and Con modifier. In the examples above, this would give the dwarven fighter8 6 healing surges per day for 12 HP each time, and the human rogue5/sorceror3 5 healing surges per day for 8 HP each time. That dwarf at 1st level would get 5 healing surges for 5 HP each time, but the human rogue at 1st level would get 4 healing surges but for only 1 HP each time. Hmmm. Maybe amount of HP recovered should be level + Con mod + Hit Die/2. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
porting 4E healing surge/second wind into 3.5
Top