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Porting characters and monsters from 4th Edition to 5th Edition setting?
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<blockquote data-quote="Myrhdraak" data-source="post: 6795632" data-attributes="member: 6694190"><p>Well the Changes i have done are basically the following:</p><p>- I merged 4th Edition Themes concept with 5e Backgrounds to get more of the juicy bonds, flaws, etc for roleplaying purpose</p><p>- Inspiration system (with some small modification) </p><p>- Bounded Accuracy (i.e. Progress att +1 per 4th level instead of +1 per 2nd level)</p><p>- The later impacted magic items from +1 to +6 down to +1 to +3, which makes the system less magic item dependent for hitting monsters. </p><p>- It also made DC ranges for Skills more "narrow" with some positive effects to it.</p><p>- I also reworked the XP per monster, XP per Level and XP per Encounter to be more balanced with the impact of monsters having bounded accuracy level progress</p><p>- When redoing some monsters in 4th Edition I mainly had to do some Changes for the bounded accuracy effect, but I also borrowed some of the good traits that 5e monsters have.</p><p>- I cleaned up the feats section from all +1 to hit effects</p><p>- I have gone through most rituals in 4th Edition and added the 5e descriptions of the spells (when I think they are better worded), as well as created psionic mantras following the rituals setup.</p><p>- I have introduced some 5e combat conditions and also introduced slashing, piercing and bludgeoning as new damage types as well.</p><p>- For the players I have done class compendiums for (compiling all 4th Edition class Powers with errata into a single document per class) I have also added "outside of combat" skills that was introduced in 5e but did not exist in 4th edition in order to increase roleplaying opportunities outside of combat.</p><p></p><p>So far my focus have been on the classes and races we are using in my own two Campaigns, but it could of course be complemented with others.</p><p>I you send me your e-mail on <a href="mailto:myrhdraak@spray.se">myrhdraak@spray.se</a> I can forward you some material.</p></blockquote><p></p>
[QUOTE="Myrhdraak, post: 6795632, member: 6694190"] Well the Changes i have done are basically the following: - I merged 4th Edition Themes concept with 5e Backgrounds to get more of the juicy bonds, flaws, etc for roleplaying purpose - Inspiration system (with some small modification) - Bounded Accuracy (i.e. Progress att +1 per 4th level instead of +1 per 2nd level) - The later impacted magic items from +1 to +6 down to +1 to +3, which makes the system less magic item dependent for hitting monsters. - It also made DC ranges for Skills more "narrow" with some positive effects to it. - I also reworked the XP per monster, XP per Level and XP per Encounter to be more balanced with the impact of monsters having bounded accuracy level progress - When redoing some monsters in 4th Edition I mainly had to do some Changes for the bounded accuracy effect, but I also borrowed some of the good traits that 5e monsters have. - I cleaned up the feats section from all +1 to hit effects - I have gone through most rituals in 4th Edition and added the 5e descriptions of the spells (when I think they are better worded), as well as created psionic mantras following the rituals setup. - I have introduced some 5e combat conditions and also introduced slashing, piercing and bludgeoning as new damage types as well. - For the players I have done class compendiums for (compiling all 4th Edition class Powers with errata into a single document per class) I have also added "outside of combat" skills that was introduced in 5e but did not exist in 4th edition in order to increase roleplaying opportunities outside of combat. So far my focus have been on the classes and races we are using in my own two Campaigns, but it could of course be complemented with others. I you send me your e-mail on [email]myrhdraak@spray.se[/email] I can forward you some material. [/QUOTE]
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