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General Tabletop Discussion
*TTRPGs General
Porting of the Tele kind
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<blockquote data-quote="Piratecat" data-source="post: 1408228" data-attributes="member: 2"><p>I haven't found it to be a real problem. It does mean that you'll have less roadside encounters when going to a familiar locale - but think of it this way. For the bad guys, that's a good thing! Even as we speak, bandits are praying for their adventuring group nemeses to get teleport, because then the bandits will be able to prey on the highways unopposed. . . <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>It could be worse. In my campaign world, teleporting from the deep underdark is usually impossible. Last week my 19th lvl group got around this quite elegantly; they returned to the surface by <em>gating</em> to an outer plane and then <em>gating</em> back to the surface. Sneaky logistics!</p></blockquote><p></p>
[QUOTE="Piratecat, post: 1408228, member: 2"] I haven't found it to be a real problem. It does mean that you'll have less roadside encounters when going to a familiar locale - but think of it this way. For the bad guys, that's a good thing! Even as we speak, bandits are praying for their adventuring group nemeses to get teleport, because then the bandits will be able to prey on the highways unopposed. . . :D It could be worse. In my campaign world, teleporting from the deep underdark is usually impossible. Last week my 19th lvl group got around this quite elegantly; they returned to the surface by [i]gating[/i] to an outer plane and then [i]gating[/i] back to the surface. Sneaky logistics! [/QUOTE]
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Porting of the Tele kind
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