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Porting of the Tele kind
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<blockquote data-quote="Zappo" data-source="post: 1409776" data-attributes="member: 633"><p>I haven't had any problem. First of all, teleport only gets you to places you've already visited, so just send the PCs to a far enough isolated unknown place and you have your trip all over again. Secondly, it can fail and get you in very wrong places. A PC of mine ended up in a river of lava this way. Another ended up in a "similar place" - he didn't get into danger, and he was scried and recovered shortly after, but he was quite freaked out; he expected a crowded wizard academy and found himself in an almost identical empty tower; he thought that the academy was attacked or something. You can't use it twice a day to rest, otherwise you <em>will</em> have a really bad problem sooner or later. Simply put, it's far too unreliable to be used extensively.</p><p> </p><p> Once the PCs get teleport without error, well they are quite high level, you'd better just switch the focus of the adventure away from travelling. That's a very good thing, because travelling at such high levels is very boring without teleport. There are no wandering monsters or bandits on the road that are powerful enough to be anything more than a speedbump for the PCs. Teleport is a nice plot device to skip all the bandit assaults, goblin attacks, occasional monster, whatever. 15th level PCs have already had more than enough of that.</p><p> ...must...have...story...hour...update... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /></p></blockquote><p></p>
[QUOTE="Zappo, post: 1409776, member: 633"] I haven't had any problem. First of all, teleport only gets you to places you've already visited, so just send the PCs to a far enough isolated unknown place and you have your trip all over again. Secondly, it can fail and get you in very wrong places. A PC of mine ended up in a river of lava this way. Another ended up in a "similar place" - he didn't get into danger, and he was scried and recovered shortly after, but he was quite freaked out; he expected a crowded wizard academy and found himself in an almost identical empty tower; he thought that the academy was attacked or something. You can't use it twice a day to rest, otherwise you [i]will[/i] have a really bad problem sooner or later. Simply put, it's far too unreliable to be used extensively. Once the PCs get teleport without error, well they are quite high level, you'd better just switch the focus of the adventure away from travelling. That's a very good thing, because travelling at such high levels is very boring without teleport. There are no wandering monsters or bandits on the road that are powerful enough to be anything more than a speedbump for the PCs. Teleport is a nice plot device to skip all the bandit assaults, goblin attacks, occasional monster, whatever. 15th level PCs have already had more than enough of that. ...must...have...story...hour...update... :eek: [/QUOTE]
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