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Portrayal of D&D in Stranger Things 3 -some spoilers
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<blockquote data-quote="werecorpse" data-source="post: 7633536" data-attributes="member: 55491"><p>My point is that D&D was largely portrayed in ST3 as something young kids do, that it’s expected that you will quit it when you hit age 16 & also that girls don’t participate in it. I consider that portrayal has a few negatives. The wizard suit is additionally a portrayal that reinforces negative stereotypes. Many of you may feel that it’s mostly an accurate portrayal. I don’t think it’s manifestly inaccurate but there are many ways you can portray a hobby. When it was portrayed positively in ST1 WOTC considered it enough of a positive to produce a Stranger Things D&D boxed set. I suspect they were right and it was a positive boost. My concern is they should be wary this doesn’t undo some of that good press. It’s done now but it wouldn’t hurt them to try and get some positive product placement in ST4. Maybe some sponsorship dollars to have Max playing D&D with Dustin, Mike and Lucas etc.</p><p></p><p>I thoroughly enjoy the series and agree it’s about the characters etc. The D&D portrayal is a tiny element of the series. But my only point is about the way in which D&D is portrayed in ST3 vs ST1. I accept that the creative decision of having Will begin to seperate from the rest during the season with his attachment to the hobby may have foreshadowed his eventual leaving & the talk he got from Mike about “what did you expect, we’ve grown up” was followed through with Will ditching his D&D gear to symbolise him maybe growing up, which also enabled Dustin to pass it on the Erica etc. All good stuff. Yay storyline, characters etc. So maybe the answer is, yes it was portrayed that way to serve a bigger creative purpose in the same way sometimes young skateboarders are portrayed as punk kids. My point is more that D&D doesn’t get heaps of exposure to the uninitiated and this might encourage 15/16 year olds to ditch rather than pick up the game.</p><p></p><p>I thought the ham radio scene wasn’t comparable, it didn’t portray that hobby as a kids thing one should ditch now that you are a bit older - though it was used to show some changes and the effects of girlfriends on the group. It showed that Mike and Elle were always ditching the group to go away and make out. This was commented on as being what they did all summer. The rest of the group stayed with Dustin, helped him assemble the radio antenna but eventually left when he was trying but failing to contact Suzy, leaving him still trying when it got dark. When he complained about being ditched by his friends to Steve he was sympathetic (he didn’t diminish the hobby) & when he brought it up with the group they apologised. But really, what more could they (apart from Mike & Elle) do apart from sit next to him while he failed to contact Suzy.</p></blockquote><p></p>
[QUOTE="werecorpse, post: 7633536, member: 55491"] My point is that D&D was largely portrayed in ST3 as something young kids do, that it’s expected that you will quit it when you hit age 16 & also that girls don’t participate in it. I consider that portrayal has a few negatives. The wizard suit is additionally a portrayal that reinforces negative stereotypes. Many of you may feel that it’s mostly an accurate portrayal. I don’t think it’s manifestly inaccurate but there are many ways you can portray a hobby. When it was portrayed positively in ST1 WOTC considered it enough of a positive to produce a Stranger Things D&D boxed set. I suspect they were right and it was a positive boost. My concern is they should be wary this doesn’t undo some of that good press. It’s done now but it wouldn’t hurt them to try and get some positive product placement in ST4. Maybe some sponsorship dollars to have Max playing D&D with Dustin, Mike and Lucas etc. I thoroughly enjoy the series and agree it’s about the characters etc. The D&D portrayal is a tiny element of the series. But my only point is about the way in which D&D is portrayed in ST3 vs ST1. I accept that the creative decision of having Will begin to seperate from the rest during the season with his attachment to the hobby may have foreshadowed his eventual leaving & the talk he got from Mike about “what did you expect, we’ve grown up” was followed through with Will ditching his D&D gear to symbolise him maybe growing up, which also enabled Dustin to pass it on the Erica etc. All good stuff. Yay storyline, characters etc. So maybe the answer is, yes it was portrayed that way to serve a bigger creative purpose in the same way sometimes young skateboarders are portrayed as punk kids. My point is more that D&D doesn’t get heaps of exposure to the uninitiated and this might encourage 15/16 year olds to ditch rather than pick up the game. I thought the ham radio scene wasn’t comparable, it didn’t portray that hobby as a kids thing one should ditch now that you are a bit older - though it was used to show some changes and the effects of girlfriends on the group. It showed that Mike and Elle were always ditching the group to go away and make out. This was commented on as being what they did all summer. The rest of the group stayed with Dustin, helped him assemble the radio antenna but eventually left when he was trying but failing to contact Suzy, leaving him still trying when it got dark. When he complained about being ditched by his friends to Steve he was sympathetic (he didn’t diminish the hobby) & when he brought it up with the group they apologised. But really, what more could they (apart from Mike & Elle) do apart from sit next to him while he failed to contact Suzy. [/QUOTE]
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