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General Tabletop Discussion
*Pathfinder & Starfinder
Portraying fantasy societies realistically instead of on the evil/good axis
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<blockquote data-quote="GreyLord" data-source="post: 6207950" data-attributes="member: 4348"><p>How realistic do you want to get? D&D actually isn't realistic as a society at all for a medieval type society, you are right, BUT in the wrong way. </p><p></p><p>First off, for realism in the Medieval times, Renaissance, or even all the way up until the 20th century you'd have...</p><p></p><p>Anyone who doesn't look almost like my own people from the same region are evil, we must kill them. (so not just orcs, goblins, etc...ANYONE AND ANYTHING that isn't really looking like your species specific to the region you are from...are basically evil and you kill, enslave, or do much more horrible things to)</p><p></p><p>Anyone who is not part of my religion must be killed (so it goes even further than homogenous looks, if they aren't Catholic, you persecute and/or kill them.). Heck, there are peoples today that STILL have that attitude and go killing others who are not of the same religion.</p><p></p><p>Do away with woman's and children's rights. </p><p></p><p>99% of your characters are NOT going to be nobles, so treat them accordingly. They bear weapons, the knights of the realm will hunt them down and kill them...unless they are mercenaries, in which case anyone who isn't currently paying them are the bad guys...and vice versa for everyone who aren't your guys.</p><p></p><p>Realism kind of stinks in comparison to most of the worlds presented by D&D to tell the truth, which is probably why we run it as a fantasy.</p><p></p><p>As it's your fantasy game, you can organize it and run it as you want. Wish for Orcs and Goblins to be the good guys and Humans to be the bad guys...run it as such, but you might not want confuse your fantasy...OR modern day values, as the same as realism for a culture from two centuries ago (heck, the US had slavery less then two centuries ago, and minorities are STILL fighting for equal rights today!).</p></blockquote><p></p>
[QUOTE="GreyLord, post: 6207950, member: 4348"] How realistic do you want to get? D&D actually isn't realistic as a society at all for a medieval type society, you are right, BUT in the wrong way. First off, for realism in the Medieval times, Renaissance, or even all the way up until the 20th century you'd have... Anyone who doesn't look almost like my own people from the same region are evil, we must kill them. (so not just orcs, goblins, etc...ANYONE AND ANYTHING that isn't really looking like your species specific to the region you are from...are basically evil and you kill, enslave, or do much more horrible things to) Anyone who is not part of my religion must be killed (so it goes even further than homogenous looks, if they aren't Catholic, you persecute and/or kill them.). Heck, there are peoples today that STILL have that attitude and go killing others who are not of the same religion. Do away with woman's and children's rights. 99% of your characters are NOT going to be nobles, so treat them accordingly. They bear weapons, the knights of the realm will hunt them down and kill them...unless they are mercenaries, in which case anyone who isn't currently paying them are the bad guys...and vice versa for everyone who aren't your guys. Realism kind of stinks in comparison to most of the worlds presented by D&D to tell the truth, which is probably why we run it as a fantasy. As it's your fantasy game, you can organize it and run it as you want. Wish for Orcs and Goblins to be the good guys and Humans to be the bad guys...run it as such, but you might not want confuse your fantasy...OR modern day values, as the same as realism for a culture from two centuries ago (heck, the US had slavery less then two centuries ago, and minorities are STILL fighting for equal rights today!). [/QUOTE]
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Portraying fantasy societies realistically instead of on the evil/good axis
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