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General Tabletop Discussion
*Pathfinder & Starfinder
Portraying fantasy societies realistically instead of on the evil/good axis
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<blockquote data-quote="Celebrim" data-source="post: 6208275" data-attributes="member: 4937"><p>The thing is, I like chocolate in my peanut butter.</p><p></p><p>I don't feel I lean entirely in one direction or the other. My world is alien and filled with alien things, and in that sense it can be seen as science fiction. It's not quite Eberron, but it has been Eberron or something like it at various points in its past and might again rise to that status. Some level of magic as technology does exist. Much of the magic items that can be found can in a sense be seen as artifacts of more advanced civilizations. Fundamental science fiction questions like, "What does it mean to be human?", inform my conception of the major races. I do attempt to seriously investigate the question, "If we assume this feature not found in our world exists, how does that change the history and culture of the imagined world compared to our own?" For example, my current campaign was motivated by brain storming a few years ago on the question, "What does heresy really mean in polytheistic religion of competing beliefs? Is one god's heresy simply another god's truth, or are there things that all societies would accept as heretical?" That itself was motivated by thinking about the question, "What is religion really like in a world were you have say 1000 openly active and openly involved gods?"</p><p></p><p>So while there is a lot of speculative sociology going on to try to make the world feel consistent and 'real' and well realized, I still believe that the Grimm's fairy tales are one of my major influences. It's a world of talking magical cats, disinherited princes, dysfunctional families, child eating witches living in cottages, dangerous little people, marauding dragons, the unexpected luck of third sons, enchanted castles, and hopefully happy endings where the wicked and the righteous are paid in full. Of course, my other two biggest influences are I believe HP Lovecraft and JRR Tolkien.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6208275, member: 4937"] The thing is, I like chocolate in my peanut butter. I don't feel I lean entirely in one direction or the other. My world is alien and filled with alien things, and in that sense it can be seen as science fiction. It's not quite Eberron, but it has been Eberron or something like it at various points in its past and might again rise to that status. Some level of magic as technology does exist. Much of the magic items that can be found can in a sense be seen as artifacts of more advanced civilizations. Fundamental science fiction questions like, "What does it mean to be human?", inform my conception of the major races. I do attempt to seriously investigate the question, "If we assume this feature not found in our world exists, how does that change the history and culture of the imagined world compared to our own?" For example, my current campaign was motivated by brain storming a few years ago on the question, "What does heresy really mean in polytheistic religion of competing beliefs? Is one god's heresy simply another god's truth, or are there things that all societies would accept as heretical?" That itself was motivated by thinking about the question, "What is religion really like in a world were you have say 1000 openly active and openly involved gods?" So while there is a lot of speculative sociology going on to try to make the world feel consistent and 'real' and well realized, I still believe that the Grimm's fairy tales are one of my major influences. It's a world of talking magical cats, disinherited princes, dysfunctional families, child eating witches living in cottages, dangerous little people, marauding dragons, the unexpected luck of third sons, enchanted castles, and hopefully happy endings where the wicked and the righteous are paid in full. Of course, my other two biggest influences are I believe HP Lovecraft and JRR Tolkien. [/QUOTE]
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Portraying fantasy societies realistically instead of on the evil/good axis
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