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General Tabletop Discussion
*Pathfinder & Starfinder
Portraying fantasy societies realistically instead of on the evil/good axis
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<blockquote data-quote="Starfox" data-source="post: 6208288" data-attributes="member: 2303"><p>The TORG game had a "social axiom" rating that I feel is useful here. A world with a high social axiom is good at using all of it's resources, whatever those resources might be. In a magical world, that means using magic to the full, for any and all purposes, and we get "magic as technology". Conversely, a world with high tech but low social has something much like weird science - high technology but poorly utilized and distributed.</p><p></p><p>We have a fascinating historical example of a high social but low tech culture in the Aztecs. (Arguably many other historical cultures also qualify, but the Aztec seem the best example to me.) They build huge cites, had a centralized government, and international trade - all without knowing metalworking beyond precious metals or using the wheel.</p></blockquote><p></p>
[QUOTE="Starfox, post: 6208288, member: 2303"] The TORG game had a "social axiom" rating that I feel is useful here. A world with a high social axiom is good at using all of it's resources, whatever those resources might be. In a magical world, that means using magic to the full, for any and all purposes, and we get "magic as technology". Conversely, a world with high tech but low social has something much like weird science - high technology but poorly utilized and distributed. We have a fascinating historical example of a high social but low tech culture in the Aztecs. (Arguably many other historical cultures also qualify, but the Aztec seem the best example to me.) They build huge cites, had a centralized government, and international trade - all without knowing metalworking beyond precious metals or using the wheel. [/QUOTE]
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Portraying fantasy societies realistically instead of on the evil/good axis
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