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*Pathfinder & Starfinder
Portraying fantasy societies realistically instead of on the evil/good axis
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<blockquote data-quote="Meatboy" data-source="post: 6208348" data-attributes="member: 40857"><p>I've got two answers for this, one wher I'll try to help the OP and one in where I'll refute the OP.</p><p></p><p>1. If you're going to take a stab at realism for your societies my first bit of advice would be to bust out a knife and trim the heck out of setient races. There is no need to have goblins and kobolds or orcs, hobgoblins, other burly warlike race of choice all trying to occupy the same niche. Once you're down to a manageable number then you can really start figuring out how the ones you have left are different and go from there.</p><p></p><p>If you really need to have the kitchen sink approach then you could also treat all races as funny looking humans but have larger social groups and countries that define people not their race.</p><p></p><p></p><p>2. On the other hand humans and their social norms, at least according to science*, all byproducts of evolution. Everything we do is because at some point in the past it gave our ancestors an advantage when mating.</p><p></p><p>This all goes out the window however when you toss in active gods.</p><p></p><p>Taking BTB goblins as an example they are not marginalized, misunderstood short people who live in holes.</p><p>They are the children of Maglubiyet, The Lord of Battle. </p><p></p><p>It's pretty difficult to ascribe modern morals to groups magically linked to deities who in turn are tied to absolute universal forces.</p><p></p><p>*This is not a discussion on the validity of evolution.</p></blockquote><p></p>
[QUOTE="Meatboy, post: 6208348, member: 40857"] I've got two answers for this, one wher I'll try to help the OP and one in where I'll refute the OP. 1. If you're going to take a stab at realism for your societies my first bit of advice would be to bust out a knife and trim the heck out of setient races. There is no need to have goblins and kobolds or orcs, hobgoblins, other burly warlike race of choice all trying to occupy the same niche. Once you're down to a manageable number then you can really start figuring out how the ones you have left are different and go from there. If you really need to have the kitchen sink approach then you could also treat all races as funny looking humans but have larger social groups and countries that define people not their race. 2. On the other hand humans and their social norms, at least according to science*, all byproducts of evolution. Everything we do is because at some point in the past it gave our ancestors an advantage when mating. This all goes out the window however when you toss in active gods. Taking BTB goblins as an example they are not marginalized, misunderstood short people who live in holes. They are the children of Maglubiyet, The Lord of Battle. It's pretty difficult to ascribe modern morals to groups magically linked to deities who in turn are tied to absolute universal forces. *This is not a discussion on the validity of evolution. [/QUOTE]
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Community
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*Pathfinder & Starfinder
Portraying fantasy societies realistically instead of on the evil/good axis
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