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General Tabletop Discussion
*Pathfinder & Starfinder
Portraying fantasy societies realistically instead of on the evil/good axis
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<blockquote data-quote="howandwhy99" data-source="post: 6208478" data-attributes="member: 3192"><p>[MENTION=4937]Celebrim[/MENTION], that sounds good for the 9 Alignment D&D system. If you are going to use Alignment as a mechanic, you'll want all of those defined in game terms relating to game structures. AD&D defined stuff as Evil and Good without relation to Law or Chaos. So you could get absolute good and absolute evil definitions for the game, while still not claiming what alignment is "right" (as if D&D is a commentary on our world).</p><p></p><p>My use of Alignment and good and evil previously was according the 3-Alignment system. Good and Evil are defined in that system too, but only relative to one of the other 3 alignments. What's good for the lawful is different for the neutral as well as the chaotic. </p><p></p><p>In either case, I agree with you that D&D Alignment is <em>not</em> about telling players what is right and wrong actually, if someone were even to accept those things.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 6208478, member: 3192"] [MENTION=4937]Celebrim[/MENTION], that sounds good for the 9 Alignment D&D system. If you are going to use Alignment as a mechanic, you'll want all of those defined in game terms relating to game structures. AD&D defined stuff as Evil and Good without relation to Law or Chaos. So you could get absolute good and absolute evil definitions for the game, while still not claiming what alignment is "right" (as if D&D is a commentary on our world). My use of Alignment and good and evil previously was according the 3-Alignment system. Good and Evil are defined in that system too, but only relative to one of the other 3 alignments. What's good for the lawful is different for the neutral as well as the chaotic. In either case, I agree with you that D&D Alignment is [I]not[/I] about telling players what is right and wrong actually, if someone were even to accept those things. [/QUOTE]
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Portraying fantasy societies realistically instead of on the evil/good axis
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