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Positing New Weapon Properties
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<blockquote data-quote="Jago" data-source="post: 6906996" data-attributes="member: 6855130"><p>Hoy Hoy Folks,</p><p></p><p>So, before The Crash, one of my first topics was about the weaponry list and how they're probably the one aspect of 5E that I am less than impressed with. While a good selection of means with which to stab, cut, and bludgeon your enemies to their untimely deaths, I keep on feeling like there could be something ... more. Just, more. In some way. </p><p></p><p>So I'm considering additional Weapon Properties, and was wondering if anyone has done the same in their games. If so, please share some examples of tweaks and adjustments you've made (and I'm not talking "I renamed the Battleaxe to a Khopesh", since that doesn't mechanically change the item in any way), or any suggestions you've come up with yourself.</p><p></p><p>On my end, there's a few I've considered. </p><p></p><p>Dunno what you would call it, but maybe give the <strong>Flail</strong> the ability to just ignore a Shield's bonus AC: you're swinging and getting around that protection, making it a pretty handy 1-handed Blunt weapon.</p><p></p><p>Give certain heavy Weapons (like the Greataxe or the Maul, especially the Maul) a <strong>Crush</strong> or <strong>Daze</strong> property: instead of doing damage, if you hit you give the target the <em>Incapacitated </em>condition for 1 Round.</p><p></p><p>A Rapier that does slashing damage. There is no reason not to have this. Call it a broadsword, a side sword, just something. The Short Sword pairs with the Scimitar, the Rapier needs a Slashing pair.</p><p></p><p>Give the War Pick an <strong>Armor Piercing</strong> quality: A successful attack reduces the enemy's AC by 1 for 1 Round. Does not stack. </p><p></p><p>The Battleaxe gains a <strong>Bleed</strong> quality: Bonus Action to trigger when you hit an enemy to do your Modifier in damage at the start of the enemy's next round. Does not stack.</p><p></p><p>The Longsword gains a <strong>Guard</strong> quality: Bonus Action when you hit an enemy to give the enemy Disadvantage on attack rolls against you for 1 Round. Does not stack. </p><p></p><p>The Glaive and Halberd need something to differentiate them. I'm almost considering dropping the Glaive down to 1d8 and giving it the Finesse property, just ... something. They're the same weapon.</p><p></p><p>Oh, and the Blowgun becomes a <strong>Simple or Rogue Weapon</strong>, so the Class that would actually use it can <em>actually use it</em>.</p><p></p><p></p><p>Anyway, these are only very basic ideas and not at all refined, but I'm curious to see what the community has done to expand the weapon list to include some fun, flavorful options.</p></blockquote><p></p>
[QUOTE="Jago, post: 6906996, member: 6855130"] Hoy Hoy Folks, So, before The Crash, one of my first topics was about the weaponry list and how they're probably the one aspect of 5E that I am less than impressed with. While a good selection of means with which to stab, cut, and bludgeon your enemies to their untimely deaths, I keep on feeling like there could be something ... more. Just, more. In some way. So I'm considering additional Weapon Properties, and was wondering if anyone has done the same in their games. If so, please share some examples of tweaks and adjustments you've made (and I'm not talking "I renamed the Battleaxe to a Khopesh", since that doesn't mechanically change the item in any way), or any suggestions you've come up with yourself. On my end, there's a few I've considered. Dunno what you would call it, but maybe give the [B]Flail[/B] the ability to just ignore a Shield's bonus AC: you're swinging and getting around that protection, making it a pretty handy 1-handed Blunt weapon. Give certain heavy Weapons (like the Greataxe or the Maul, especially the Maul) a [B]Crush[/B] or [B]Daze[/B] property: instead of doing damage, if you hit you give the target the [I]Incapacitated [/I]condition for 1 Round. A Rapier that does slashing damage. There is no reason not to have this. Call it a broadsword, a side sword, just something. The Short Sword pairs with the Scimitar, the Rapier needs a Slashing pair. Give the War Pick an [B]Armor Piercing[/B] quality: A successful attack reduces the enemy's AC by 1 for 1 Round. Does not stack. The Battleaxe gains a [B]Bleed[/B] quality: Bonus Action to trigger when you hit an enemy to do your Modifier in damage at the start of the enemy's next round. Does not stack. The Longsword gains a [B]Guard[/B] quality: Bonus Action when you hit an enemy to give the enemy Disadvantage on attack rolls against you for 1 Round. Does not stack. The Glaive and Halberd need something to differentiate them. I'm almost considering dropping the Glaive down to 1d8 and giving it the Finesse property, just ... something. They're the same weapon. Oh, and the Blowgun becomes a [B]Simple or Rogue Weapon[/B], so the Class that would actually use it can [I]actually use it[/I]. Anyway, these are only very basic ideas and not at all refined, but I'm curious to see what the community has done to expand the weapon list to include some fun, flavorful options. [/QUOTE]
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