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General Tabletop Discussion
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Positing New Weapon Properties
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<blockquote data-quote="doctorbadwolf" data-source="post: 6908328" data-attributes="member: 6704184"><p>Here are mine: </p><p></p><p><span style="font-family: 'Calibri'"><span style="color: #000000">Grappling: You don’t need a free hand tograpple, trip or disarm a creature, while wielding this weapon. (add to whip,net, bola, rope dart. )</span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="color: #000000">High Crit. Extra damage dice from a critwith this weapon are a die step higher. </span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="color: #000000">Off-Hand. If paired with a one-handed,non-versatile weapon, gives +1 AC.. Two offhand weapons still only give +1AC.Some versatile and two handed weapons have this trait, usually double endedweapons and polearms. Such weapons with this property gain +1AC only when usedtwo handed. A weapon that is both Off-hand and Light can be used to Dual Weild with one handed weapons that don’t have theLight property, such as pairing a Rapier with a Parrying Dagger. </span></span></p><p><span style="font-family: 'Calibri'"><span style="color: #000000"> </span></span></p><p><span style="font-family: 'Calibri'"><span style="color: #000000">Concealed: Concealed weapons are easier to hide than other weapons. Any checks to hide such a weapon are made with Proficiency, even if you don't have proficiency in a relevant skill. These weapons can also be drawn more quickly, as part of the attack made with them. If you hide the weapon in a suitable place, such as up your sleeve, you may attack with them without having to draw them first. The weapon is not hidden again until you spend an Action to hide it. </span></span></p><p><span style="font-family: 'Calibri'"><span style="color: #000000"></span></span></p><p><span style="font-family: 'Calibri'"><span style="color: #000000"></span></span></p><p><span style="font-family: 'Calibri'"><span style="color: #000000">Add Offhand to Parrying Dagger,Shortsword, and Sickle, and to Quarterstaff, Spear and Glaive. </span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="color: #000000">Add High Crit to Dagger, Sickle, Rapier,Flail, Maul, Morningstar, War Pick, Dart, and Blowgun. </span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="color: #000000">Add Finesse to Handaxe, Quarterstaff</span></span></p><p> </p><p><strong><span style="font-family: 'Calibri'"><span style="color: #000000">UnarmedStrike </span></span></strong><span style="font-family: 'Calibri'"><span style="color: #000000">isa Martial weapon with the Finesse and Light properties, and does 1d4 dmg. If acharacter is not proficient with Unarmed Strike, and does not possess a naturalweapon, they treat it as the PHB version. </span></span></p><p></p><p>New Weaons:</p><p></p><p>Parrying Dagger: 1d4, Off-hand, Light </p><p></p><p>Garrote: 1d4, Light, Finesse, Two-handed, Grappling</p><p></p><p>Spiked Chain: Martial, Finesse, d6, Versatile*, Grappling </p><p>*The Spiked Chain can be used as a reach weapon or a double ended weapon, just as other Versatile weapons can used one handed or two handed.</p><p></p><p>Rope Dart: Martial, 1d4 Light, Finesse, Thrown Range 15ft (special), Concealed</p><p>Special: The Dart can be recovered, when thrown, as a Bonus Action.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 6908328, member: 6704184"] Here are mine: [FONT=Calibri][COLOR=#000000]Grappling: You don’t need a free hand tograpple, trip or disarm a creature, while wielding this weapon. (add to whip,net, bola, rope dart. )[/COLOR][/FONT] [FONT=Calibri][COLOR=#000000] [/COLOR][/FONT] [FONT=Calibri][COLOR=#000000]High Crit. Extra damage dice from a critwith this weapon are a die step higher. [/COLOR][/FONT] [FONT=Calibri][COLOR=#000000] [/COLOR][/FONT] [FONT=Calibri][COLOR=#000000]Off-Hand. If paired with a one-handed,non-versatile weapon, gives +1 AC.. Two offhand weapons still only give +1AC.Some versatile and two handed weapons have this trait, usually double endedweapons and polearms. Such weapons with this property gain +1AC only when usedtwo handed. A weapon that is both Off-hand and Light can be used to Dual Weild with one handed weapons that don’t have theLight property, such as pairing a Rapier with a Parrying Dagger. [/COLOR][/FONT] [FONT=Calibri][COLOR=#000000] Concealed: Concealed weapons are easier to hide than other weapons. Any checks to hide such a weapon are made with Proficiency, even if you don't have proficiency in a relevant skill. These weapons can also be drawn more quickly, as part of the attack made with them. If you hide the weapon in a suitable place, such as up your sleeve, you may attack with them without having to draw them first. The weapon is not hidden again until you spend an Action to hide it. [/COLOR][/FONT] [FONT=Calibri][COLOR=#000000]Add Offhand to Parrying Dagger,Shortsword, and Sickle, and to Quarterstaff, Spear and Glaive. [/COLOR][/FONT] [FONT=Calibri][COLOR=#000000] [/COLOR][/FONT] [FONT=Calibri][COLOR=#000000]Add High Crit to Dagger, Sickle, Rapier,Flail, Maul, Morningstar, War Pick, Dart, and Blowgun. [/COLOR][/FONT] [FONT=Calibri][COLOR=#000000] [/COLOR][/FONT] [FONT=Calibri][COLOR=#000000]Add Finesse to Handaxe, Quarterstaff[/COLOR][/FONT] [B][FONT=Calibri][COLOR=#000000] [/COLOR][/FONT][/B] [B][FONT=Calibri][COLOR=#000000]UnarmedStrike [/COLOR][/FONT][/B][FONT=Calibri][COLOR=#000000]isa Martial weapon with the Finesse and Light properties, and does 1d4 dmg. If acharacter is not proficient with Unarmed Strike, and does not possess a naturalweapon, they treat it as the PHB version. [/COLOR][/FONT] New Weaons: Parrying Dagger: 1d4, Off-hand, Light Garrote: 1d4, Light, Finesse, Two-handed, Grappling Spiked Chain: Martial, Finesse, d6, Versatile*, Grappling *The Spiked Chain can be used as a reach weapon or a double ended weapon, just as other Versatile weapons can used one handed or two handed. Rope Dart: Martial, 1d4 Light, Finesse, Thrown Range 15ft (special), Concealed Special: The Dart can be recovered, when thrown, as a Bonus Action. [/QUOTE]
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