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General Tabletop Discussion
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Positive Aspects of 4E
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<blockquote data-quote="Imban" data-source="post: 3922120" data-attributes="member: 29206"><p>Not to rain on your thread so much, but a few of these seem like so much empty talk for now:</p><p></p><p></p><p></p><p>This just confuses me - while you need magic users in 3e for sure, you can get by pretty easily with a Cleric/Wizard/Wizard/Cleric party or such. Really, this is one of those things that's going to need months of actual play by thousands of people to hammer out.</p><p></p><p></p><p></p><p>Did I miss something? Last I looked, we've been told very little about multiclassing except for a "(Class) Training" feat set that may well be out of date given preview comments that multiclassing was very much in flux, and even if that was the definite, cold, hard truth, I'd be hesitant to claim that as vastly superior to the current format based on just designer assurances with no real mechanics provided.</p><p></p><p></p><p></p><p>I don't really see these benefits yet, myself. I don't see the "narrowing" of feats as something that will simplify the game (though certainly only having the corebook's selection to choose from when 4e comes out will simplify things for a while), and I'm pretty darn sure feat-related power creep will still exist in the exact same way as long as people print splatbooks with new feats in them.</p><p></p><p>(I'm not really sure what you meant by streamlining the character abilities at higher levels, so...)</p><p></p><p>There are other changes that I don't like, certainly, and I like a lot of the ones you posted, but some of these seem based on almost nothing but "We've made changes, and it'll be good, we promise!" - which, while nice, isn't the most confidence-inspiring thing.</p></blockquote><p></p>
[QUOTE="Imban, post: 3922120, member: 29206"] Not to rain on your thread so much, but a few of these seem like so much empty talk for now: This just confuses me - while you need magic users in 3e for sure, you can get by pretty easily with a Cleric/Wizard/Wizard/Cleric party or such. Really, this is one of those things that's going to need months of actual play by thousands of people to hammer out. Did I miss something? Last I looked, we've been told very little about multiclassing except for a "(Class) Training" feat set that may well be out of date given preview comments that multiclassing was very much in flux, and even if that was the definite, cold, hard truth, I'd be hesitant to claim that as vastly superior to the current format based on just designer assurances with no real mechanics provided. I don't really see these benefits yet, myself. I don't see the "narrowing" of feats as something that will simplify the game (though certainly only having the corebook's selection to choose from when 4e comes out will simplify things for a while), and I'm pretty darn sure feat-related power creep will still exist in the exact same way as long as people print splatbooks with new feats in them. (I'm not really sure what you meant by streamlining the character abilities at higher levels, so...) There are other changes that I don't like, certainly, and I like a lot of the ones you posted, but some of these seem based on almost nothing but "We've made changes, and it'll be good, we promise!" - which, while nice, isn't the most confidence-inspiring thing. [/QUOTE]
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