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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Positive Aspects of 4E
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<blockquote data-quote="The Little Raven" data-source="post: 3922603" data-attributes="member: 10095"><p>This is the number one problem with wizards from previous editions, and people holding on to sacred cows. If they had left all this in the wizard class, as they did in 3rd edition, then once again you'd be faced with the problem that caused them to create the sorcerer: 1/3 of your book is dedicated solely to a SINGLE CLASS. That's almost 100 pages out of less than 300 that is dedicated to ONE CLASS, out of at least eight. Favoring one class so heavily over others is poor design, IMNSHO.</p><p></p><p></p><p></p><p>The reason you could do that is because the 3e cleric was a broken, overpowered class. In response to 2e's problem of "I don't want to be the heal-bitch," they went too far. When one class can basically replace all the other classes through spell selection, something is seriously wrong with your cooperative group-based game.</p></blockquote><p></p>
[QUOTE="The Little Raven, post: 3922603, member: 10095"] This is the number one problem with wizards from previous editions, and people holding on to sacred cows. If they had left all this in the wizard class, as they did in 3rd edition, then once again you'd be faced with the problem that caused them to create the sorcerer: 1/3 of your book is dedicated solely to a SINGLE CLASS. That's almost 100 pages out of less than 300 that is dedicated to ONE CLASS, out of at least eight. Favoring one class so heavily over others is poor design, IMNSHO. The reason you could do that is because the 3e cleric was a broken, overpowered class. In response to 2e's problem of "I don't want to be the heal-bitch," they went too far. When one class can basically replace all the other classes through spell selection, something is seriously wrong with your cooperative group-based game. [/QUOTE]
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