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<blockquote data-quote="Traycor" data-source="post: 3924297" data-attributes="member: 54613"><p>Not to be snide at all, because I mean this in a respectful way. But you argued that my point of view was irrelevant because I could simply house rule and give characters a few thousand free xp to fix what I don't like.</p><p></p><p>Then when I make the same point back at you (changing to an optional rule to fit what you don't like) you claim it's not a fair argument?</p><p></p><p>I don't want to hijack my own thread, so I'm not going to get into a big debate about this. Basically on this point I don't think lvl 1 characters could be conceived as apprentices by any stretch of the imagination. That outlook basically involved ignoring what the character could do. So if my character is already a fully trained hero then I would like for them to be able to act like one, instead of having all the ability of the hero but not being able to back that up.</p><p>No other reason I know of that a party must have a cleric. Sure they have other uses, but healing is the reason a party in 3E can hardly do without one. I'm glad that is changing.</p><p></p><p>To me that's all semantics. How you cast and what you have memorized are minor differences that most people would never notice unless they are practiced in the classes or rules. My players probably couldn't even tell me the difference between the two other than spellbooks. I am hoping for truely unique and distinct classes in 4E. Ones that you can't mistake for each other.</p></blockquote><p></p>
[QUOTE="Traycor, post: 3924297, member: 54613"] Not to be snide at all, because I mean this in a respectful way. But you argued that my point of view was irrelevant because I could simply house rule and give characters a few thousand free xp to fix what I don't like. Then when I make the same point back at you (changing to an optional rule to fit what you don't like) you claim it's not a fair argument? I don't want to hijack my own thread, so I'm not going to get into a big debate about this. Basically on this point I don't think lvl 1 characters could be conceived as apprentices by any stretch of the imagination. That outlook basically involved ignoring what the character could do. So if my character is already a fully trained hero then I would like for them to be able to act like one, instead of having all the ability of the hero but not being able to back that up. No other reason I know of that a party must have a cleric. Sure they have other uses, but healing is the reason a party in 3E can hardly do without one. I'm glad that is changing. To me that's all semantics. How you cast and what you have memorized are minor differences that most people would never notice unless they are practiced in the classes or rules. My players probably couldn't even tell me the difference between the two other than spellbooks. I am hoping for truely unique and distinct classes in 4E. Ones that you can't mistake for each other. [/QUOTE]
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