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<blockquote data-quote="Li Shenron" data-source="post: 3924469" data-attributes="member: 1465"><p>No no, I didn't want to imply your point was irrelevant. The reason why I don't particularly like to have a bump at the lowest level, is that I know players who love to start characters which are apprentice. What is an apprentice, well can vary between people... Incidentally, I'm not a particular fan of 1st level adventures, I play them without problems, but when I run a game as DM I most often set the starting level at 3rd, which gives me more space for adventure design.</p><p></p><p>All I wanted to say is that even if neither I play those 1st-2nd levels often, I wouldn't want to take them away from the game for those who like it. </p><p></p><p>And my last comment was only based on the fact that to me starting at 3rd level is not a modification to the rules, while dropping things from 1st level character is, which potentially causes problems.</p><p></p><p></p><p></p><p>Well, I'd like to have a cleric because someone wants to play one, not because it's needed. I understand that there are too few alternatives in 3e for healing, because without a cleric you basically need potions and wands, which are very costly by default. I would much much more prefer alternatives for example from herbalism or alchemy, than to give every class healing spells/effects. Let's see how they did it, but I know that my pessimism is fueled also by the fact that I still haven't recovered from hearing the weird idea about auto-healing when attacking.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 3924469, member: 1465"] No no, I didn't want to imply your point was irrelevant. The reason why I don't particularly like to have a bump at the lowest level, is that I know players who love to start characters which are apprentice. What is an apprentice, well can vary between people... Incidentally, I'm not a particular fan of 1st level adventures, I play them without problems, but when I run a game as DM I most often set the starting level at 3rd, which gives me more space for adventure design. All I wanted to say is that even if neither I play those 1st-2nd levels often, I wouldn't want to take them away from the game for those who like it. And my last comment was only based on the fact that to me starting at 3rd level is not a modification to the rules, while dropping things from 1st level character is, which potentially causes problems. Well, I'd like to have a cleric because someone wants to play one, not because it's needed. I understand that there are too few alternatives in 3e for healing, because without a cleric you basically need potions and wands, which are very costly by default. I would much much more prefer alternatives for example from herbalism or alchemy, than to give every class healing spells/effects. Let's see how they did it, but I know that my pessimism is fueled also by the fact that I still haven't recovered from hearing the weird idea about auto-healing when attacking. [/QUOTE]
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