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<blockquote data-quote="Kesh" data-source="post: 3924925" data-attributes="member: 1308"><p>Well, I do believe this thread has been derailed so thoroughly it's not just off the tracks, it's over the bridge, into the ravine and being washed downriver at this point.</p><p></p><p>Back to the original topic: </p><ul> <li data-xf-list-type="ul">Points of Light - I love this concept for world-building and general adventuring. It made me really rethink how I wanted to handle my homebrew campaign setting.</li> <li data-xf-list-type="ul">Per encounter abilities - I fell in love with this idea when I first saw the Warlock. I think it's a brilliant move to integrate this into the core rules and use it for general spellcasting. Speaking of which:</li> <li data-xf-list-type="ul">The death of Vancian magic + integration of Ritual magic - I'm glad Vancian spellcasting is gone, replaced with a combination of at will/per encounter/per day spells and ritual magic.</li> <li data-xf-list-type="ul">The cleric is no longer a healbot - Adding healing abilities to other classes and turning the cleric into a Leader role is a great idea in my book.</li> <li data-xf-list-type="ul">Fighter maneuvers and Paladin smites - This is going to add a lot more variety to our melee fighters. I only hope the ranger gets a similar treatment.</li> </ul><p></p><p>I'm sure there's more, but that's all I can think of at the moment.</p></blockquote><p></p>
[QUOTE="Kesh, post: 3924925, member: 1308"] Well, I do believe this thread has been derailed so thoroughly it's not just off the tracks, it's over the bridge, into the ravine and being washed downriver at this point. Back to the original topic: [list] [*]Points of Light - I love this concept for world-building and general adventuring. It made me really rethink how I wanted to handle my homebrew campaign setting. [*]Per encounter abilities - I fell in love with this idea when I first saw the Warlock. I think it's a brilliant move to integrate this into the core rules and use it for general spellcasting. Speaking of which: [*]The death of Vancian magic + integration of Ritual magic - I'm glad Vancian spellcasting is gone, replaced with a combination of at will/per encounter/per day spells and ritual magic. [*]The cleric is no longer a healbot - Adding healing abilities to other classes and turning the cleric into a Leader role is a great idea in my book. [*]Fighter maneuvers and Paladin smites - This is going to add a lot more variety to our melee fighters. I only hope the ranger gets a similar treatment.[/list] I'm sure there's more, but that's all I can think of at the moment. [/QUOTE]
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