Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
D&D Older Editions
Positive Aspects of 4E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Zaruthustran" data-source="post: 3926377" data-attributes="member: 1457"><p>I'm with you on this one. It seems like 4E is making Wizards & Fighters--all classes, really--use the same essential system of:</p><p></p><p>To cause damage or effect an enemy, use item [x] to modify d20 roll and try to beat target defense of [y]. </p><p></p><p>So a wizard with a +3 wand/fighter with a +3 sword can cast a firebolt/swing, roll d20 +3/roll d20 +3, compare the result against reflex defense/armor class, and if it succeeds deal d8 + 3 + [Int mod] damage/d8 +3 + [Str mod] damage.</p><p></p><p>That's a good thing, in my opinion. In earlier editions, casters and fighters were essentially playing different games. In 4E, it seems like everyone will use a unified system.</p><p></p><p>The danger is that all classes are rendered down to a generic "PC", with the eact same capabilities--just different names for the tools. Sword = wand, and so on. But I don't think that will happen. Sure, a basic bow attack might (and probably should) do the exact same damage as a basic magic missile, using the exact same mechanic (d20 + tool mod + ability mod vs. target's defense). But with four different defenses to target, even basic attacks will be varied among classes. And advanced abilities will undoubtedly follow 4E's "role" guidelines, so that Wizards will have abilities that control, fighters will have abilities that help them anchor a front line, rogues will have abilities that deal damage to single targets, and so on. </p><p></p><p>Point is, every class is playing the same game. All the abilities work the same way. Compare to 3e. What's the fighter equivalent to Fly? Or Rope Trick? Or Charm Person? Or the limitations of spells known and spells per day?</p></blockquote><p></p>
[QUOTE="Zaruthustran, post: 3926377, member: 1457"] I'm with you on this one. It seems like 4E is making Wizards & Fighters--all classes, really--use the same essential system of: To cause damage or effect an enemy, use item [x] to modify d20 roll and try to beat target defense of [y]. So a wizard with a +3 wand/fighter with a +3 sword can cast a firebolt/swing, roll d20 +3/roll d20 +3, compare the result against reflex defense/armor class, and if it succeeds deal d8 + 3 + [Int mod] damage/d8 +3 + [Str mod] damage. That's a good thing, in my opinion. In earlier editions, casters and fighters were essentially playing different games. In 4E, it seems like everyone will use a unified system. The danger is that all classes are rendered down to a generic "PC", with the eact same capabilities--just different names for the tools. Sword = wand, and so on. But I don't think that will happen. Sure, a basic bow attack might (and probably should) do the exact same damage as a basic magic missile, using the exact same mechanic (d20 + tool mod + ability mod vs. target's defense). But with four different defenses to target, even basic attacks will be varied among classes. And advanced abilities will undoubtedly follow 4E's "role" guidelines, so that Wizards will have abilities that control, fighters will have abilities that help them anchor a front line, rogues will have abilities that deal damage to single targets, and so on. Point is, every class is playing the same game. All the abilities work the same way. Compare to 3e. What's the fighter equivalent to Fly? Or Rope Trick? Or Charm Person? Or the limitations of spells known and spells per day? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
Positive Aspects of 4E
Top