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Positive Energy Ball
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<blockquote data-quote="wolff96" data-source="post: 1383988" data-attributes="member: 342"><p>If I was going to make such a spell, I'd go with something similar to Searing Light.</p><p></p><p>It does a specific amount of damage to regular targets and double that amount to undead. Since we want this to actually HELP living targets, we'll bump it up a bit and lower the range. </p><p></p><p>I'm tempted to bump this to fifth level, since it provides a source of ranged healing. The only reason I didn't is that the spell only works to it's maximum capability when all the enemy is undead and all the party is living... and that's not a common situation.</p><p></p><p>So what I would finish with is something like this... a combination of a healing spell and a fireball. And this is off the cuff, so comments from those with more experience is welcome. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>----------------------</p><p></p><p>Positive Energy Blast</p><p>Conjuration (Healing)</p><p>Level: Cleric 4</p><p>Components: V, S, DF</p><p>Casting Time: 1 standard action</p><p>Range: Medium (100 ft. + 10 ft./level)</p><p>Area: 20-ft.-radius spread</p><p>Duration: Instantaneous</p><p>Saving Throw: Will half</p><p>Spell Resistance: Yes</p><p></p><p>A positive energy blast spell is an explosion of positive energy that detonates with a blast of white light and deals 1d6 points of damage per caster level (maximum 10d6) to every undead creature within the area. Living creatures in the area are cured for 1d6 points of damage per two caster levels (maximum 5d6). Objects within range of the blast are unaffected.</p></blockquote><p></p>
[QUOTE="wolff96, post: 1383988, member: 342"] If I was going to make such a spell, I'd go with something similar to Searing Light. It does a specific amount of damage to regular targets and double that amount to undead. Since we want this to actually HELP living targets, we'll bump it up a bit and lower the range. I'm tempted to bump this to fifth level, since it provides a source of ranged healing. The only reason I didn't is that the spell only works to it's maximum capability when all the enemy is undead and all the party is living... and that's not a common situation. So what I would finish with is something like this... a combination of a healing spell and a fireball. And this is off the cuff, so comments from those with more experience is welcome. :) ---------------------- Positive Energy Blast Conjuration (Healing) Level: Cleric 4 Components: V, S, DF Casting Time: 1 standard action Range: Medium (100 ft. + 10 ft./level) Area: 20-ft.-radius spread Duration: Instantaneous Saving Throw: Will half Spell Resistance: Yes A positive energy blast spell is an explosion of positive energy that detonates with a blast of white light and deals 1d6 points of damage per caster level (maximum 10d6) to every undead creature within the area. Living creatures in the area are cured for 1d6 points of damage per two caster levels (maximum 5d6). Objects within range of the blast are unaffected. [/QUOTE]
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