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*Dungeons & Dragons
Positive & Negative Energy
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<blockquote data-quote="jgsugden" data-source="post: 8575552" data-attributes="member: 2629"><p>The positive and negative energy planes exist in my campaign setting as they are a core element of the design of the entire universe. Magic essentially flows between the heart of the Positive Energy Plane and the Heart of the Negative Energy Planes.</p><p></p><p>The Shadowfell is a transitive plane caught between the Negative Energy Plane and the Prime Material Plane. The Feywild is a transitive plane between the Positive Energy Plane and the Prime Material Plane. Essentially Positive and Negative Energy leak into these reflections of the Prime Material Plane and twist the plane towards Light or Shadow. The Feywild, while twisteed towards light, is also so bliss inducing that Fey creatures have overrun it and frolic in the eternal blis of the realm.</p><p></p><p>For my setting, radiant energy is diffused positive energy. Necrotic energy is diffused negative energy. Pure positive and negative energy are too strong to be wielded by mortals - or even by most gods. There are no mechanics for it as there is no way for it to be utilized.</p><p></p><p>The Postive Energy Plane and the Negative Energy Plane are also some of my most ancient Gods. They're called the Light and the Dark respectively. They operate in ways foreign to humanoid thinking, so they do not manifest as beings, generally, but instead exist as living enties of immense force. They are, in many ways, the progenitors of all life in my campaign settings.</p><p></p><p>The only beings (God, Mortal or Otherwise) that can enter the Positive or Negative Energy Planes and survive for more than an instant are Ao (the Personification of the Universe as a whole), The Light (which is the Positive Energy Plane), the Dark (which is the Negative Energy Plane), The Raven Queen, and Asmodeus. Magics used to survey the planes fail. Those that survive there for an instant and return are often changed by the experience - and lose a lot of what makes them individuals. However, the brief glimspes they offer of what can be found there describe something alien in unimaginable ways.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8575552, member: 2629"] The positive and negative energy planes exist in my campaign setting as they are a core element of the design of the entire universe. Magic essentially flows between the heart of the Positive Energy Plane and the Heart of the Negative Energy Planes. The Shadowfell is a transitive plane caught between the Negative Energy Plane and the Prime Material Plane. The Feywild is a transitive plane between the Positive Energy Plane and the Prime Material Plane. Essentially Positive and Negative Energy leak into these reflections of the Prime Material Plane and twist the plane towards Light or Shadow. The Feywild, while twisteed towards light, is also so bliss inducing that Fey creatures have overrun it and frolic in the eternal blis of the realm. For my setting, radiant energy is diffused positive energy. Necrotic energy is diffused negative energy. Pure positive and negative energy are too strong to be wielded by mortals - or even by most gods. There are no mechanics for it as there is no way for it to be utilized. The Postive Energy Plane and the Negative Energy Plane are also some of my most ancient Gods. They're called the Light and the Dark respectively. They operate in ways foreign to humanoid thinking, so they do not manifest as beings, generally, but instead exist as living enties of immense force. They are, in many ways, the progenitors of all life in my campaign settings. The only beings (God, Mortal or Otherwise) that can enter the Positive or Negative Energy Planes and survive for more than an instant are Ao (the Personification of the Universe as a whole), The Light (which is the Positive Energy Plane), the Dark (which is the Negative Energy Plane), The Raven Queen, and Asmodeus. Magics used to survey the planes fail. Those that survive there for an instant and return are often changed by the experience - and lose a lot of what makes them individuals. However, the brief glimspes they offer of what can be found there describe something alien in unimaginable ways. [/QUOTE]
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