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Positives on the RPGA
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<blockquote data-quote="qstor" data-source="post: 2252547" data-attributes="member: 1489"><p>This thread seems to come up every so often, here's my take on the RPGA. As a module writer, player and judge for the RPGA, I've invested a lot of time into the group. I've been asked to be on a local Living Greyhawk Triad too. Sure there's good and bad stuff. I'm found that the good slightly outweighs the bad.</p><p></p><p>Let me address the two things you mentioned above. In Living Greyhawk, the campaign that seems to have the two issues you mentioned about, 1st level PCs can be played in intro modules which no other PCs can play, I think if your convention/game day organizer is throwing 1st level PCs with 11th level ones, he or she is better off contacting the Triad for intro modules to run for those new players to get their characters up and let the 11th level ones run other games. Just my 2 cents..</p><p></p><p>As far as not getting the treasure, that's what the standard gold pieces per APL are for. Most of the times are found on the Adventure Record and other things like potions and scrolls under a certain level can be bought anytime after an adventure so a 1st level PC can buy a potion of CLW after a game. It beats Year 1 where there was only one cert of each item after a game and players got screwed if they didn't get the item they wanted.</p><p></p><p>I've made some friends in the RPGA that I enjoy playing with. I've invested time and life into my PC's and have had color pictures made of them. I enjoy the fact that if I move to California I can play my PC in an RPGA game there.</p><p></p><p>Prior to starting Living Greyhawk I got some bad experiences with *home game* DMs Living Greyhawk uses standardized 3.5 rules and I don't have to remember house rules or have the DM change the rules on the fly.</p><p></p><p>I also play Living Force and Living Kalamar. I enjoy both of those games too. I've played a little Living Death and the times I've played that I've enjoyed the campaign.</p><p></p><p>I'm not a big fan of the D&D campaigns Green Regent and Eberron Mark of Heros. I'm hoping that a new campaign in the Forgotten Realms can be set up after Green Regent ends at GenCon Indy. But I don't thinking anything will happen. </p><p></p><p>Some people are dropping out since the huge takeover by the RPGA by the marketing department of WOTC. But until it doesn't become fun anymore I'll still stick with RPGA.</p><p></p><p>Mike</p></blockquote><p></p>
[QUOTE="qstor, post: 2252547, member: 1489"] This thread seems to come up every so often, here's my take on the RPGA. As a module writer, player and judge for the RPGA, I've invested a lot of time into the group. I've been asked to be on a local Living Greyhawk Triad too. Sure there's good and bad stuff. I'm found that the good slightly outweighs the bad. Let me address the two things you mentioned above. In Living Greyhawk, the campaign that seems to have the two issues you mentioned about, 1st level PCs can be played in intro modules which no other PCs can play, I think if your convention/game day organizer is throwing 1st level PCs with 11th level ones, he or she is better off contacting the Triad for intro modules to run for those new players to get their characters up and let the 11th level ones run other games. Just my 2 cents.. As far as not getting the treasure, that's what the standard gold pieces per APL are for. Most of the times are found on the Adventure Record and other things like potions and scrolls under a certain level can be bought anytime after an adventure so a 1st level PC can buy a potion of CLW after a game. It beats Year 1 where there was only one cert of each item after a game and players got screwed if they didn't get the item they wanted. I've made some friends in the RPGA that I enjoy playing with. I've invested time and life into my PC's and have had color pictures made of them. I enjoy the fact that if I move to California I can play my PC in an RPGA game there. Prior to starting Living Greyhawk I got some bad experiences with *home game* DMs Living Greyhawk uses standardized 3.5 rules and I don't have to remember house rules or have the DM change the rules on the fly. I also play Living Force and Living Kalamar. I enjoy both of those games too. I've played a little Living Death and the times I've played that I've enjoyed the campaign. I'm not a big fan of the D&D campaigns Green Regent and Eberron Mark of Heros. I'm hoping that a new campaign in the Forgotten Realms can be set up after Green Regent ends at GenCon Indy. But I don't thinking anything will happen. Some people are dropping out since the huge takeover by the RPGA by the marketing department of WOTC. But until it doesn't become fun anymore I'll still stick with RPGA. Mike [/QUOTE]
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