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<blockquote data-quote="Dandu" data-source="post: 5895124" data-attributes="member: 85158"><p>I have downloaded the Main FAQ document for 3.5e. On p. 58 it says</p><p>[sblock]The descriptions of ghost touch weapons on pages 224 the epic category (like a +5 keen shocking burst vorpal</p><p>and 225 of the DMG says that a ghost touch weapon longsword)?</p><p>functions as either a corporeal or an incorporeal object, To be considered an “epic” magic weapon, the weapon’s</p><p>whichever is more beneficial to the wielder at the time. Does actual enhancement bonus must be +6 or greater. Special</p><p>that mean that ghost touch weapons also ignore armor and properties such as keen are treated as equivalent to</p><p>natural armor bonuses to their target’s AC in the hands of enhancement bonuses only for the purpose of pricing and for</p><p> corporeal creatures? the maximum power of a weapon (for non-epic gaming). A +5</p><p> No, it does not. Ghost touch weapons allow corporeal keen shocking burst vorpal longsword is still only a +5 weapon</p><p> wielders to strike incorporeal targets (and manifested ghosts) for the purpose of bypassing damage reduction, and thus</p><p> with no miss chance. They also allow manifested ghosts to wouldn’t overcome DR 10/epic.</p><p> make normal attacks (not incorporeal touch attacks) against </p><p> targets on the Material Plane. An incorporeal creature or </p><p> manifested ghost can also pick up and move a ghost touch </p><p> weapon and can carry it along when the creature moves </p><p> through a solid object. It is the latter property that’s being </p><p> described in the text you’re quoting. </p><p>Does the sun power of a sunblade (DMG 228) count as Can you use the Power Attack feat in combination with</p><p>sunlight for the purpose of affecting vampires or other a whip?</p><p>creatures vulnerable to sunlight? Actually yes, this is also possible, since the whip is listed as</p><p>The sunblade’s description notes that this “bright yellow a melee weapon.</p><p> radiance” is “like full daylight.” This indicates only the </p><p> brightness of the illumination, but not any other effects. A </p><p> vampire within the area of the radiance therefore suffers no ill </p><p> effects. To be deadly to such creatures, the description would </p><p> have to say something like “this radiance is treated as sunlight </p><p> for all purposes” or the like. </p><p>Because the Pyrokineticist’s Fire Lash creates a whip of</p><p>fire that requires only a touch attack, can you apply a Str</p><p>bonus to the damage? Can you power attack with this</p><p>special weapon?</p><p>It would seem so. The wording in the description of this</p><p>psi-like ability indicates that you can take advantage of any feat</p><p>that would apply to the use of a standard whip. Since one of</p><p>those feats is Power Attack, then by reason, you must be able to</p><p>apply your Strength bonus to the damage of a fire lash as well.</p><p>When buying ammunition using the special materials</p><p>from Chapter 7 in the DMG, is the cost given to upgrade a</p><p>single piece, or do you get twenty pieces, as you do when</p><p>buying nonmagic ammunition? For example, do twenty</p><p>adamantine arrows cost 61 gp (twenty arrows for 1 + 60 gp</p><p>for adamantine ammunition), or 1,201 gold pieces (twenty</p><p>arrows for 1 +60 gp per arrow for adamantine</p><p>ammunition)?</p><p>The ammunition prices for special materials are per piece.</p><p>A single adamantine arrow costs 60 gp + 5 cp (the price for a</p><p>single arrow). Twenty such arrows would cost 1,201 gp.</p><p>In the question above the Sage states, “The ammunition</p><p>prices for special materials are per piece. A single</p><p>adamantine arrow costs 61 gp. Twenty such arrows would</p><p>cost 1,220 gp (not 1,201 gp).” Does that apply to all special</p><p>materials, or just those that are automatically masterwork,</p><p>or just those that have an addition to the cost rather than a</p><p>multiplier?</p><p>Unless stated otherwise, any time an item cost modifier is</p><p>provided for ammunition, it applies to each piece. Each</p><p>adamantine arrow costs +60 gp. Each cold iron arrow costs 1 sp</p><p>(twice as much as a normal arrow). Each alchemical silver</p><p>arrow costs +2 gp.</p><p>Regarding the Mau-Jehe, the mind blade of legacy,</p><p>should a soulknife be able to apply all of his mind blade</p><p>class features to it? These include the size changing, both</p><p>the direct +X bonus and the special quality bonuses, the</p><p>+Xd8 psychic damage, and others. I know it counts as a</p><p>mind blade for the purposes of Weapon Focus, but it seems</p><p>that without the rest it is weaker than the real mind blade.</p><p>All class features should be allowed—this counts as a mind</p><p>blade in all ways.</p><p>When releasing a dancing weapon (DMG 224), what</p><p>attack modifier does it use? Does it attack on the round it is</p><p>released?</p><p>The dancing weapon uses its owner’s base attack bonus and</p><p>its enhancement bonus, but it doesn’t get any of its owner’s</p><p>other attack modifiers (such as his Strength modifier, Weapon</p><p>Focus, and so on).</p><p>The dancing weapon makes a full attack (with multiple</p><p>attacks if the owner’s base attack bonus is +6 or higher) each</p><p>round, starting on the round it is released.</p><p>The seeking property for ranged weapons says it</p><p>negates “any miss chances that would otherwise apply”</p><p>(DMG 225). Does this also negate the AC bonus from cover,</p><p>since that creates a chance that your attack will miss?</p><p>No. The phrase “miss chance” specifically refers to</p><p>percentile rolls used to determine whether an otherwise</p><p>successful attack actually misses. Concealment is the most</p><p>common effect that creates a miss chance, but it would also</p><p>apply to similar effects such as the displacement spell (PH</p><p>223), but not to incorporealness.</p><p>Does ammunition made with a special material, such as</p><p>adamantine, break after use as with magical ammunition?</p><p>Yes, ammunition made from a special material breaks if it</p><p>hits the target, and it has a 50% chance to break even if it</p><p>misses the target. Mundane ammunition (neither magical nor</p><p>made of a special material) has the same breakage chances.</p><p>For creatures that have damage reduction bypassed by</p><p>epic weapons, does the weapon have to be a +6 or greater</p><p>weapon, or can it just have enhancements that push it into</p><p>D&D FAQ v.3.5</p><p>Can you use a whip with two hands, thus gaining 1.5 x</p><p>Strength bonus?</p><p>Given that the whip is a one-handed weapon, while it might</p><p>appear awkward, the rules of the game are clear that this is</p><p>certainly possible.</p><p>58</p><p>Update Version: 6/30/08</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Dandu, post: 5895124, member: 85158"] I have downloaded the Main FAQ document for 3.5e. On p. 58 it says [sblock]The descriptions of ghost touch weapons on pages 224 the epic category (like a +5 keen shocking burst vorpal and 225 of the DMG says that a ghost touch weapon longsword)? functions as either a corporeal or an incorporeal object, To be considered an “epic” magic weapon, the weapon’s whichever is more beneficial to the wielder at the time. Does actual enhancement bonus must be +6 or greater. Special that mean that ghost touch weapons also ignore armor and properties such as keen are treated as equivalent to natural armor bonuses to their target’s AC in the hands of enhancement bonuses only for the purpose of pricing and for corporeal creatures? the maximum power of a weapon (for non-epic gaming). A +5 No, it does not. Ghost touch weapons allow corporeal keen shocking burst vorpal longsword is still only a +5 weapon wielders to strike incorporeal targets (and manifested ghosts) for the purpose of bypassing damage reduction, and thus with no miss chance. They also allow manifested ghosts to wouldn’t overcome DR 10/epic. make normal attacks (not incorporeal touch attacks) against targets on the Material Plane. An incorporeal creature or manifested ghost can also pick up and move a ghost touch weapon and can carry it along when the creature moves through a solid object. It is the latter property that’s being described in the text you’re quoting. Does the sun power of a sunblade (DMG 228) count as Can you use the Power Attack feat in combination with sunlight for the purpose of affecting vampires or other a whip? creatures vulnerable to sunlight? Actually yes, this is also possible, since the whip is listed as The sunblade’s description notes that this “bright yellow a melee weapon. radiance” is “like full daylight.” This indicates only the brightness of the illumination, but not any other effects. A vampire within the area of the radiance therefore suffers no ill effects. To be deadly to such creatures, the description would have to say something like “this radiance is treated as sunlight for all purposes” or the like. Because the Pyrokineticist’s Fire Lash creates a whip of fire that requires only a touch attack, can you apply a Str bonus to the damage? Can you power attack with this special weapon? It would seem so. The wording in the description of this psi-like ability indicates that you can take advantage of any feat that would apply to the use of a standard whip. Since one of those feats is Power Attack, then by reason, you must be able to apply your Strength bonus to the damage of a fire lash as well. When buying ammunition using the special materials from Chapter 7 in the DMG, is the cost given to upgrade a single piece, or do you get twenty pieces, as you do when buying nonmagic ammunition? For example, do twenty adamantine arrows cost 61 gp (twenty arrows for 1 + 60 gp for adamantine ammunition), or 1,201 gold pieces (twenty arrows for 1 +60 gp per arrow for adamantine ammunition)? The ammunition prices for special materials are per piece. A single adamantine arrow costs 60 gp + 5 cp (the price for a single arrow). Twenty such arrows would cost 1,201 gp. In the question above the Sage states, “The ammunition prices for special materials are per piece. A single adamantine arrow costs 61 gp. Twenty such arrows would cost 1,220 gp (not 1,201 gp).” Does that apply to all special materials, or just those that are automatically masterwork, or just those that have an addition to the cost rather than a multiplier? Unless stated otherwise, any time an item cost modifier is provided for ammunition, it applies to each piece. Each adamantine arrow costs +60 gp. Each cold iron arrow costs 1 sp (twice as much as a normal arrow). Each alchemical silver arrow costs +2 gp. Regarding the Mau-Jehe, the mind blade of legacy, should a soulknife be able to apply all of his mind blade class features to it? These include the size changing, both the direct +X bonus and the special quality bonuses, the +Xd8 psychic damage, and others. I know it counts as a mind blade for the purposes of Weapon Focus, but it seems that without the rest it is weaker than the real mind blade. All class features should be allowed—this counts as a mind blade in all ways. When releasing a dancing weapon (DMG 224), what attack modifier does it use? Does it attack on the round it is released? The dancing weapon uses its owner’s base attack bonus and its enhancement bonus, but it doesn’t get any of its owner’s other attack modifiers (such as his Strength modifier, Weapon Focus, and so on). The dancing weapon makes a full attack (with multiple attacks if the owner’s base attack bonus is +6 or higher) each round, starting on the round it is released. The seeking property for ranged weapons says it negates “any miss chances that would otherwise apply” (DMG 225). Does this also negate the AC bonus from cover, since that creates a chance that your attack will miss? No. The phrase “miss chance” specifically refers to percentile rolls used to determine whether an otherwise successful attack actually misses. Concealment is the most common effect that creates a miss chance, but it would also apply to similar effects such as the displacement spell (PH 223), but not to incorporealness. Does ammunition made with a special material, such as adamantine, break after use as with magical ammunition? Yes, ammunition made from a special material breaks if it hits the target, and it has a 50% chance to break even if it misses the target. Mundane ammunition (neither magical nor made of a special material) has the same breakage chances. For creatures that have damage reduction bypassed by epic weapons, does the weapon have to be a +6 or greater weapon, or can it just have enhancements that push it into D&D FAQ v.3.5 Can you use a whip with two hands, thus gaining 1.5 x Strength bonus? Given that the whip is a one-handed weapon, while it might appear awkward, the rules of the game are clear that this is certainly possible. 58 Update Version: 6/30/08 [/sblock] [/QUOTE]
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