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Possession: how evil is this?
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<blockquote data-quote="Voadam" data-source="post: 825806" data-attributes="member: 2209"><p>Is the PH different from the SRD on this? I don't see the undead part in there</p><p></p><p>Detect Good</p><p>Divination</p><p>Level: Clr 1, Rgr 2</p><p>Components: V, S, DF</p><p>Casting Time: 1 action</p><p>Range: 60 ft.</p><p>Area: Quarter circle emanating from the character to the extreme of the range</p><p>Duration: Concentration, up to 10 minutes/level (D)</p><p>Saving Throw: None</p><p>Spell Resistance: No</p><p>The character can sense the presence of good. The amount of information revealed depends on how long the character studies a particular area or subject:</p><p>1st Round: Presence or absence of good.</p><p>2nd Round: Number of good auras (creatures, objects, or spells) in the area and the strength of the strongest good aura present. If the character is of evil alignment, the strongest good aura’s strength is "overwhelming" (see below), and the strength is at least twice the character's character level, the character is stunned for 1 round and the spell ends. While the character is stunned, the character can’t act, the character loses any Dexterity bonus to AC, and attackers gain +2 bonuses to attack the character.</p><p>3rd Round: The strength and location of each aura. If an aura is outside the character's line of sight, then the character discerns its direction but not its exact location.</p><p>Aura Strength: An aura’s good power and strength depend on the type of good creature or object that the character is detecting and its HD, caster level, or (in the case of a cleric) class level.</p><p>Creature/Object Evil Power</p><p>--------------- ----------</p><p>Good creature HD / 5</p><p>Good elemental HD / 2</p><p>Good magic item </p><p>or spell Caster level / 2</p><p>Good outsider HD</p><p>Cleric of an </p><p>good deity Level</p><p>Good Power Aura Strength</p><p>---------- -------------</p><p>Lingering Dim</p><p>1 or less Faint</p><p>2–4 Moderate</p><p>5–10 Strong</p><p>11+ Overwhelming</p><p>If an aura falls into more than one strength category, the spell indicates the stronger of the two.</p><p>Length Aura Lingers: How long the aura lingers depends on its original strength:</p><p>Original Strength Duration</p><p>----------------- --------</p><p>Faint 1d6 minutes</p><p>Moderate 1d6 X 10 minutes</p><p>Strong 1d6 hours</p><p>Overwhelming 1d6 days</p><p>Remember that healing potions, antidotes, and similar beneficial items are not good; this spell does not detect them.</p><p>Note: Each round, the character can turn to detect things in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.</p></blockquote><p></p>
[QUOTE="Voadam, post: 825806, member: 2209"] Is the PH different from the SRD on this? I don't see the undead part in there Detect Good Divination Level: Clr 1, Rgr 2 Components: V, S, DF Casting Time: 1 action Range: 60 ft. Area: Quarter circle emanating from the character to the extreme of the range Duration: Concentration, up to 10 minutes/level (D) Saving Throw: None Spell Resistance: No The character can sense the presence of good. The amount of information revealed depends on how long the character studies a particular area or subject: 1st Round: Presence or absence of good. 2nd Round: Number of good auras (creatures, objects, or spells) in the area and the strength of the strongest good aura present. If the character is of evil alignment, the strongest good aura’s strength is "overwhelming" (see below), and the strength is at least twice the character's character level, the character is stunned for 1 round and the spell ends. While the character is stunned, the character can’t act, the character loses any Dexterity bonus to AC, and attackers gain +2 bonuses to attack the character. 3rd Round: The strength and location of each aura. If an aura is outside the character's line of sight, then the character discerns its direction but not its exact location. Aura Strength: An aura’s good power and strength depend on the type of good creature or object that the character is detecting and its HD, caster level, or (in the case of a cleric) class level. Creature/Object Evil Power --------------- ---------- Good creature HD / 5 Good elemental HD / 2 Good magic item or spell Caster level / 2 Good outsider HD Cleric of an good deity Level Good Power Aura Strength ---------- ------------- Lingering Dim 1 or less Faint 2–4 Moderate 5–10 Strong 11+ Overwhelming If an aura falls into more than one strength category, the spell indicates the stronger of the two. Length Aura Lingers: How long the aura lingers depends on its original strength: Original Strength Duration ----------------- -------- Faint 1d6 minutes Moderate 1d6 X 10 minutes Strong 1d6 hours Overwhelming 1d6 days Remember that healing potions, antidotes, and similar beneficial items are not good; this spell does not detect them. Note: Each round, the character can turn to detect things in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it. [/QUOTE]
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