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General Tabletop Discussion
*Pathfinder & Starfinder
Possible alternate cleric spellcasting
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<blockquote data-quote="Rybaer" data-source="post: 255470" data-attributes="member: 118"><p>Here's an idea I'd been toying with for an alternate system of cleric spellcasting. The primary intent is to give it more of a spontaneous feel...that the cleric is calling upon his deity on the spot for specific intervention.</p><p></p><p>Mechanic changes:</p><p>1. Cleric casts one less spell per day of each spell level.</p><p>2. All cleric spells are cast spontaneously (no advance preparation of specific spells).</p><p>3. (Could still enforce requirement of cleric to spend 1 hour a day in silent prayer/meditation to refresh their allotment.)</p><p></p><p>Play style changes:</p><p>1. Player of the cleric should role-play the "prayer" for divine intervention, then tell the DM which specific spell he/she expects to fulfill the deity's response.</p><p>2. DM gains the flexibility to have the deity "refuse" to answer the prayer if he feels it is outside their domain. Generally, this would be reserved for gross violations</p><p></p><p></p><p>Anyone have any thoughts on this? Primarily, I'm wondering how people feel the reduction in spells per day balances against the flexibility to call upon any spell. In looking through the cleric spell list, my first inclination is that it balances pretty well. The catch may be at higher levels, where having certain spells can have a huge impact on how an encounter plays out.</p></blockquote><p></p>
[QUOTE="Rybaer, post: 255470, member: 118"] Here's an idea I'd been toying with for an alternate system of cleric spellcasting. The primary intent is to give it more of a spontaneous feel...that the cleric is calling upon his deity on the spot for specific intervention. Mechanic changes: 1. Cleric casts one less spell per day of each spell level. 2. All cleric spells are cast spontaneously (no advance preparation of specific spells). 3. (Could still enforce requirement of cleric to spend 1 hour a day in silent prayer/meditation to refresh their allotment.) Play style changes: 1. Player of the cleric should role-play the "prayer" for divine intervention, then tell the DM which specific spell he/she expects to fulfill the deity's response. 2. DM gains the flexibility to have the deity "refuse" to answer the prayer if he feels it is outside their domain. Generally, this would be reserved for gross violations Anyone have any thoughts on this? Primarily, I'm wondering how people feel the reduction in spells per day balances against the flexibility to call upon any spell. In looking through the cleric spell list, my first inclination is that it balances pretty well. The catch may be at higher levels, where having certain spells can have a huge impact on how an encounter plays out. [/QUOTE]
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