Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Possible alternate cleric spellcasting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Elder-Basilisk" data-source="post: 255581" data-attributes="member: 3146"><p>Mechanics:</p><p></p><p>One fewer spell per level per day is a fair sacrifice but always having the right spell from the huge and powerful cleric spell list could be extremely powerful. It would be interesting to see how it worked out, but I think that clerics would be getting the good end of this deal. (If clerics got cut back from 1+1 to 0+1 spells when they gained a new level of spells, it really hurt though. I'm not sure if this is your intention or if you're just not allowing clerics to gain as many spells/day at the high end of their abilities). It might hurt parties with only one cleric out of four or five characters though since most of a cleric's magic tends to go toward healing and reducing the amount of healing available would really reduce the durability of parties.</p><p></p><p>Play Style changes:</p><p></p><p>Add one: there would no longer be a mechanical difference between good and evil clerics. In fact, with every cleric able to pick the appropriate spell for the moment, I suspect that the already weak distinction between clerics of different gods would further evaporate.</p><p></p><p>Other things: I suspect that some players wouldn't enjoy role playing every request for a cure light wounds. "Oh great XYZ, please cure this warrior so he may continue to strive for justice. . . .[Cure Light Wounds] . . . Oh great XYZ, that wasn't really too impressive, this warrior needs many more hit points to strive for justice, please do it again." I've met some players who make up rhymes or couplets for spells they cast, but that's not something that the majority of players seem to do.</p><p></p><p>Also, granting the DM the flexibility to refuse any prayer would be an anathema to many players who often feel like the DM is out to get them anyways [and it's often true]. It would likely lead to arguments about what was and what wasn't the deity's domain (or at least longwinded arguments about the appropriateness of a harm spell in the guise of a "role-playing" prayer). A lot of players already avoid the cleric class since they don't like to have their powers depend upon something else. If the cleric's powers explicitly depended upon the DM for every spell, I think a lot more players would avoid it.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 255581, member: 3146"] Mechanics: One fewer spell per level per day is a fair sacrifice but always having the right spell from the huge and powerful cleric spell list could be extremely powerful. It would be interesting to see how it worked out, but I think that clerics would be getting the good end of this deal. (If clerics got cut back from 1+1 to 0+1 spells when they gained a new level of spells, it really hurt though. I'm not sure if this is your intention or if you're just not allowing clerics to gain as many spells/day at the high end of their abilities). It might hurt parties with only one cleric out of four or five characters though since most of a cleric's magic tends to go toward healing and reducing the amount of healing available would really reduce the durability of parties. Play Style changes: Add one: there would no longer be a mechanical difference between good and evil clerics. In fact, with every cleric able to pick the appropriate spell for the moment, I suspect that the already weak distinction between clerics of different gods would further evaporate. Other things: I suspect that some players wouldn't enjoy role playing every request for a cure light wounds. "Oh great XYZ, please cure this warrior so he may continue to strive for justice. . . .[Cure Light Wounds] . . . Oh great XYZ, that wasn't really too impressive, this warrior needs many more hit points to strive for justice, please do it again." I've met some players who make up rhymes or couplets for spells they cast, but that's not something that the majority of players seem to do. Also, granting the DM the flexibility to refuse any prayer would be an anathema to many players who often feel like the DM is out to get them anyways [and it's often true]. It would likely lead to arguments about what was and what wasn't the deity's domain (or at least longwinded arguments about the appropriateness of a harm spell in the guise of a "role-playing" prayer). A lot of players already avoid the cleric class since they don't like to have their powers depend upon something else. If the cleric's powers explicitly depended upon the DM for every spell, I think a lot more players would avoid it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Possible alternate cleric spellcasting
Top