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Character Builds & Optimization
Possible build advice; Defender
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<blockquote data-quote="eamon" data-source="post: 5311084" data-attributes="member: 51942"><p>The Githyanki (normally an MM race) has Int/Con, and is a nice fit thematically as well - and hardly out of place if there's a Githzerai around.  On the other hand, Humans work excellently, particularly at low levels (as always) due to the extra feat and extra at-will (which matter less at high levels).  Swordmages are all about high defenses, so Deva (with extra defense vs. bloodied creatures) aren't that bad, and Eladrin have a nice racial sword-boosting feat and a class-specific one too.  Really, anything with an Int bonus is nice, and you can make some synergy surrounding teleportation if you try.  Whatever you do, make sure your Int is very high; you really want monsters triggering your mark, and that means making attacking you unattractive.  Ideally, you'll have one creature marked (and not attacking you) and use positioning and other means to pin down another.  A high Int works wonders since it makes your mark-violation penalty powers hit more often (critical, since these are excellent), you deal more damage, and you have a higher AC/Ref (meaning you'll be targeted less or if you're targeted, hit less).</p><p></p><p>Intelligent Blademaster is nice, but I don't think it's quite as good as people make it out to be - a shielding swordmage's strength is in his mark, not in OA's, so you want it, but not necessarily as your first choice.</p><p></p><p>If you're playing in paragon at all, be aware of the stat-prereq of Greater Swordmage Warding; you'll want to start with Str 12, Con 12 at the least.</p><p></p><p>Fighters are all around quite nice; Paladin's have a particularly simple mark without action requirement (which does unfortunately mean the effect is "public"), and they have lay-on-hands; a bit of extra minor-action healing when you need it most really helps.</p><p></p><p></p><p>Right off the bat, that makes human a good choice.  They aren't weak in any case, and the extra flexibility makes play more fun (not to mention the character more powerful) right away.</p></blockquote><p></p>
[QUOTE="eamon, post: 5311084, member: 51942"] The Githyanki (normally an MM race) has Int/Con, and is a nice fit thematically as well - and hardly out of place if there's a Githzerai around. On the other hand, Humans work excellently, particularly at low levels (as always) due to the extra feat and extra at-will (which matter less at high levels). Swordmages are all about high defenses, so Deva (with extra defense vs. bloodied creatures) aren't that bad, and Eladrin have a nice racial sword-boosting feat and a class-specific one too. Really, anything with an Int bonus is nice, and you can make some synergy surrounding teleportation if you try. Whatever you do, make sure your Int is very high; you really want monsters triggering your mark, and that means making attacking you unattractive. Ideally, you'll have one creature marked (and not attacking you) and use positioning and other means to pin down another. A high Int works wonders since it makes your mark-violation penalty powers hit more often (critical, since these are excellent), you deal more damage, and you have a higher AC/Ref (meaning you'll be targeted less or if you're targeted, hit less). Intelligent Blademaster is nice, but I don't think it's quite as good as people make it out to be - a shielding swordmage's strength is in his mark, not in OA's, so you want it, but not necessarily as your first choice. If you're playing in paragon at all, be aware of the stat-prereq of Greater Swordmage Warding; you'll want to start with Str 12, Con 12 at the least. Fighters are all around quite nice; Paladin's have a particularly simple mark without action requirement (which does unfortunately mean the effect is "public"), and they have lay-on-hands; a bit of extra minor-action healing when you need it most really helps. Right off the bat, that makes human a good choice. They aren't weak in any case, and the extra flexibility makes play more fun (not to mention the character more powerful) right away. [/QUOTE]
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