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Character Builds & Optimization
Possible build advice; Defender
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<blockquote data-quote="jbear" data-source="post: 5313319" data-attributes="member: 75065"><p>Sorry I missed that the Warlock was melee based. </p><p></p><p>I'm unfamiliar with Artificer, sorry. I imagined it was a short ranged leader type like the cleric. But if s/he is using a Glaive that means that s/he will want to be hiding behind you.</p><p></p><p>And monk being a striker, well, you don't want to drop your mark and hide behind him. But you could of course.</p><p></p><p>I think the shielding swordmage is a really really cool class. Way better than either of the other two swordmage builds. It's just that ideally it works best be keeping really mobile and keeping a good distance from your mark, dancing around the battlefield as opposed to being a human wall. It's definitely one of my favourite classes. The truth be told I've never seen either a monk or an artificer in action (and I've never even bothered reading through the artificer class at all). It could work really well. What I'm saying is that a shielding swordmage is at it's most effective when it doesn't directly challenge the enemy it has marked. This is made a lot easier when you have a paladin, a fighter, a hulking barbarian or the likes to dodge away behind. But I'm sure you'll still be useful and very effective with the classes that are there with you if they are all melee. </p><p></p><p>As for hybriding into wizard, the hybrid doesn't receive a spell book and you certainly wouldn't waste your hybrid talent on getting a spellbook when you can get swordmage warding. So i guess it is a far more spontaneous version of the wizard. Studied a bit but just like to play with swords too much, plays the rest by ear. You would be pulling 8 damge off one of your team mates each round at level 1 (human with 16 CON). And you would have a Flaming Sphere. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>If you're set on a swordmage, a shielding swordmage is a very good choice. If your still open to ideas, I have a few more <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="jbear, post: 5313319, member: 75065"] Sorry I missed that the Warlock was melee based. I'm unfamiliar with Artificer, sorry. I imagined it was a short ranged leader type like the cleric. But if s/he is using a Glaive that means that s/he will want to be hiding behind you. And monk being a striker, well, you don't want to drop your mark and hide behind him. But you could of course. I think the shielding swordmage is a really really cool class. Way better than either of the other two swordmage builds. It's just that ideally it works best be keeping really mobile and keeping a good distance from your mark, dancing around the battlefield as opposed to being a human wall. It's definitely one of my favourite classes. The truth be told I've never seen either a monk or an artificer in action (and I've never even bothered reading through the artificer class at all). It could work really well. What I'm saying is that a shielding swordmage is at it's most effective when it doesn't directly challenge the enemy it has marked. This is made a lot easier when you have a paladin, a fighter, a hulking barbarian or the likes to dodge away behind. But I'm sure you'll still be useful and very effective with the classes that are there with you if they are all melee. As for hybriding into wizard, the hybrid doesn't receive a spell book and you certainly wouldn't waste your hybrid talent on getting a spellbook when you can get swordmage warding. So i guess it is a far more spontaneous version of the wizard. Studied a bit but just like to play with swords too much, plays the rest by ear. You would be pulling 8 damge off one of your team mates each round at level 1 (human with 16 CON). And you would have a Flaming Sphere. :) If you're set on a swordmage, a shielding swordmage is a very good choice. If your still open to ideas, I have a few more :) [/QUOTE]
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