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General Tabletop Discussion
Character Builds & Optimization
Possible build advice; Defender
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<blockquote data-quote="Mengu" data-source="post: 5313367" data-attributes="member: 65726"><p>Just wanted to emphasize this. Putting yourself in the way of danger is what you do as a defender, but remember, there are monsters on the table that are able to be a challenge for a party of 5-6. If you think you can take them all on by yourself and survive their focused fire, you're in for disappointment.</p><p></p><p>Strikers have plenty of ways to avoid attacks or punish enemies for attacking them, controllers can help keep stuff off everyone, and leaders can usually take a few hits. Everyone has hit points, everyone has healing surges, everyone has defensive options.</p><p></p><p>Playing any 4e character is a resource management game. In the case of a defender, you want to take the lion's share of the damage, but you must keep in mind the hit points of your allies are another party resource that can be used. It's actually partly the rest of your party's job to make sure you're not taking all the harassment, since that can happen due to positioning when you're facing a double line enemy formation with all melee and ranged attacks coming your way. If your warlock drops a Hunger of Hadar on top of the melee line, blocking view of the ranged enemy line, suddenly all the enemies will need to break their formation either to not stay in the zone or to get line of sight, and your party can start focusing their fire, taking enemies down one by one.</p><p></p><p>Also on the topic of swordmage marking, marking one target, then moving away to attack another is only one tactic. I wouldn't get too stuck on that though. Positioning for a defender can be very important. If marking and moving away from the mark would compromise a good position, it's not something you want to do. It's possible your warlock is counting on a flank, or your monk is hoping you'll keep the enemy line in place so he can attack all of them. When a defender moves, he should be looking for a stronger position, more conducive to protecting and assisting allies.</p></blockquote><p></p>
[QUOTE="Mengu, post: 5313367, member: 65726"] Just wanted to emphasize this. Putting yourself in the way of danger is what you do as a defender, but remember, there are monsters on the table that are able to be a challenge for a party of 5-6. If you think you can take them all on by yourself and survive their focused fire, you're in for disappointment. Strikers have plenty of ways to avoid attacks or punish enemies for attacking them, controllers can help keep stuff off everyone, and leaders can usually take a few hits. Everyone has hit points, everyone has healing surges, everyone has defensive options. Playing any 4e character is a resource management game. In the case of a defender, you want to take the lion's share of the damage, but you must keep in mind the hit points of your allies are another party resource that can be used. It's actually partly the rest of your party's job to make sure you're not taking all the harassment, since that can happen due to positioning when you're facing a double line enemy formation with all melee and ranged attacks coming your way. If your warlock drops a Hunger of Hadar on top of the melee line, blocking view of the ranged enemy line, suddenly all the enemies will need to break their formation either to not stay in the zone or to get line of sight, and your party can start focusing their fire, taking enemies down one by one. Also on the topic of swordmage marking, marking one target, then moving away to attack another is only one tactic. I wouldn't get too stuck on that though. Positioning for a defender can be very important. If marking and moving away from the mark would compromise a good position, it's not something you want to do. It's possible your warlock is counting on a flank, or your monk is hoping you'll keep the enemy line in place so he can attack all of them. When a defender moves, he should be looking for a stronger position, more conducive to protecting and assisting allies. [/QUOTE]
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